UbitUmarov
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cf948d56a1
pesty warning
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4 yıl önce |
UbitUmarov
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dc225e348d
several changes to lludp FetchInventory
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4 yıl önce |
UbitUmarov
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71b5ca95e6
change Async object delete to inventory threading model
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4 yıl önce |
UbitUmarov
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f58e1f6265
mantis 8479: deep change DeRezObjects(..) doing independent permitions checks per action. m_useTrashOnDelete should now work except if god deletes, but still not recomended
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5 yıl önce |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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8 yıl önce |
Justin Clark-Casey (justincc)
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b4a6f2195d
Only send one kill object to the deleter when they derez an object rather than two.
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11 yıl önce |
Justin Clark-Casey (justincc)
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ff429a259b
Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene.
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12 yıl önce |
Justin Clark-Casey (justincc)
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8380166251
Comment out debug [ASYNC DELETER] messages for now.
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12 yıl önce |
Justin Clark-Casey (justincc)
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44d84bc277
Fix bug where somebody taking a copy of an object they didn't own that was rezzed before the region was restarted would wrongly place the copy in the object owner's inventory.
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12 yıl önce |
Melanie
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559e6e52f5
Make the AsyncSceneObjectDeleter send a list of kills. This will make large
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13 yıl önce |
Justin Clark-Casey (justincc)
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a3531dec1a
Add en_US culture setting to the async delete to inventory thread, to avoid any issues with float serialization with machines set to non en_US locales.
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13 yıl önce |
Justin Clark-Casey (justincc)
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71114d4ad1
refactor: rename DeleteToInventory() to CopyToInventory()
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13 yıl önce |
Melanie
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b385d4aa03
Implement taking of coalesced objects.
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14 yıl önce |
Justin Clark-Casey (justincc)
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39d27fc879
rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve code readability
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14 yıl önce |
Justin Clark-Casey (justincc)
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11f4a65f42
Fix deletion persistence when freshly delinked prims are removed
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14 yıl önce |
Melanie Thielker
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f29cb57bf1
Continuing refactor. Refactor DeRezObject to deal with multiple objects
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14 yıl önce |
Diva Canto
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42f978a478
* HGScene is no more.
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15 yıl önce |
Melanie
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9d63f90467
Remove the old (Remoting) region crossing code. Fix the new code to
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15 yıl önce |
Jeff Ames
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ee205e7e81
Formatting cleanup.
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15 yıl önce |
Teravus Ovares (Dan Olivares)
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c605509da3
* Lock timers when Calling Start() and Stop() when the Thread Context is murky. This affects Mono only.
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15 yıl önce |
Melanie
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17bdc45c5c
Add plumbing for the SceneObjectDeleter to wait for the script engine to
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15 yıl önce |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 yıl önce |
lbsa71
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801da4346a
* optimized usings.
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16 yıl önce |
Dr Scofield
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9b66108081
This changeset is the step 1 of 2 in refactoring
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16 yıl önce |