UbitUmarov
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cf948d56a1
pesty warning
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há 4 anos atrás |
UbitUmarov
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dc225e348d
several changes to lludp FetchInventory
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há 4 anos atrás |
UbitUmarov
|
71b5ca95e6
change Async object delete to inventory threading model
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há 4 anos atrás |
UbitUmarov
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f58e1f6265
mantis 8479: deep change DeRezObjects(..) doing independent permitions checks per action. m_useTrashOnDelete should now work except if god deletes, but still not recomended
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há 5 anos atrás |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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há 8 anos atrás |
Justin Clark-Casey (justincc)
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b4a6f2195d
Only send one kill object to the deleter when they derez an object rather than two.
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há 11 anos atrás |
Justin Clark-Casey (justincc)
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ff429a259b
Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene.
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há 12 anos atrás |
Justin Clark-Casey (justincc)
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8380166251
Comment out debug [ASYNC DELETER] messages for now.
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há 12 anos atrás |
Justin Clark-Casey (justincc)
|
44d84bc277
Fix bug where somebody taking a copy of an object they didn't own that was rezzed before the region was restarted would wrongly place the copy in the object owner's inventory.
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há 12 anos atrás |
Melanie
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559e6e52f5
Make the AsyncSceneObjectDeleter send a list of kills. This will make large
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há 13 anos atrás |
Justin Clark-Casey (justincc)
|
a3531dec1a
Add en_US culture setting to the async delete to inventory thread, to avoid any issues with float serialization with machines set to non en_US locales.
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há 13 anos atrás |
Justin Clark-Casey (justincc)
|
71114d4ad1
refactor: rename DeleteToInventory() to CopyToInventory()
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há 13 anos atrás |
Melanie
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b385d4aa03
Implement taking of coalesced objects.
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há 14 anos atrás |
Justin Clark-Casey (justincc)
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39d27fc879
rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve code readability
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há 14 anos atrás |
Justin Clark-Casey (justincc)
|
11f4a65f42
Fix deletion persistence when freshly delinked prims are removed
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há 14 anos atrás |
Melanie Thielker
|
f29cb57bf1
Continuing refactor. Refactor DeRezObject to deal with multiple objects
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há 14 anos atrás |
Diva Canto
|
42f978a478
* HGScene is no more.
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há 15 anos atrás |
Melanie
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9d63f90467
Remove the old (Remoting) region crossing code. Fix the new code to
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há 15 anos atrás |
Jeff Ames
|
ee205e7e81
Formatting cleanup.
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há 15 anos atrás |
Teravus Ovares (Dan Olivares)
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c605509da3
* Lock timers when Calling Start() and Stop() when the Thread Context is murky. This affects Mono only.
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há 15 anos atrás |
Melanie
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17bdc45c5c
Add plumbing for the SceneObjectDeleter to wait for the script engine to
|
há 15 anos atrás |
Jeff Ames
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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há 15 anos atrás |
lbsa71
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801da4346a
* optimized usings.
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há 16 anos atrás |
Dr Scofield
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9b66108081
This changeset is the step 1 of 2 in refactoring
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há 16 anos atrás |