Historique des commits

Auteur SHA1 Message Date
  UbitUmarov 177fb75317 fix total objects(prims) count on stats, it was not counting meshes..; avoid spurius count increment on unlink il y a 1 an
  UbitUmarov 8c037b6295 pesty warning il y a 3 ans
  UbitUmarov ac96c3fb41 future code did get in, take out il y a 3 ans
  UbitUmarov 6d47ec571a add another stat il y a 3 ans
  UbitUmarov d9d8dceb93 oops lost a stat il y a 3 ans
  UbitUmarov 3ab30e05e9 pesty warning il y a 3 ans
  UbitUmarov 31683b13ea several changes to statistics. How they are stored, passed around, referenced; do some fixes for multi regions per instance,... il y a 3 ans
  UbitUmarov 84027166c8 mantis 8520: make YEngine tick script events per second stat il y a 3 ans
  UbitUmarov 0652f01d4c duhhh npcs don't have child agents; plus minor typos il y a 5 ans
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup il y a 7 ans
  UbitUmarov d17633f6c0 replace StatisticsFPSfactor that needed to be changed with FrameTime to a simpler true or false Normalized55FPS that is now TRUE by default. Incorrectly this commit also contains changes that should had their own commits: changes to heartbeat time control ant to gathering and calculation of related statistics. il y a 9 ans
  UbitUmarov 097c56330a rename MinFrameTime as FrameTime, since it is not a minimum but a target value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code) il y a 9 ans
  UbitUmarov e464bf5d82 recover scripts execution time stat i lost on previus changes. Behing async, this will not add with other time stats giving total frame time, as happens on other simulators. But its a good diag stat. il y a 9 ans
  UbitUmarov 8e333c953d in stats use real integration time, not the wanted one. Dont let stats calls overlap using a proper lock object il y a 9 ans
  UbitUmarov 29d78f7e3a add script events per sec stat, using the time report code, but ignoring the time for nowwq il y a 9 ans
  UbitUmarov 16025fa34b remove a forgotten cast to int il y a 9 ans
  UbitUmarov c1a4786be0 still a missing stat ID il y a 9 ans
  UbitUmarov 0ddcc55166 let extra stats travel side by side with viewers ones... try to fix damm array indexes all over the place il y a 9 ans
  UbitUmarov 2130984bef a few changes to stats. Array order coerent on users. give up on moses stats for now, since SimExtraStatsCollector cant reach SimStatsReport etc il y a 9 ans
  UbitUmarov a54e0339ef remove a forgotten 1000.9 factor on physics fps il y a 9 ans
  UbitUmarov 08f9c54554 use GetTimeStampMS to increase heartbeat and stats timing resolution. some rearrange on stat code ( MOSES special ones still out ) il y a 9 ans
  UbitUmarov cdaed11387 at last we can login and see objects ( friends is dead and disable in il y a 9 ans
  UbitUmarov a11edceb00 seems to compile ( tests comented out) il y a 9 ans
  UbitUmarov 371c9dd2af bad merge? il y a 9 ans
  Diva Canto f6d79c7cbb Mantis #7713: fixed bug introduced by 1st MOSES patch. il y a 9 ans
  Oren Hurvitz d24528b3bc Show Script Time in the statistics panel il y a 9 ans
  Steven Zielinski 625452b84b Updated phase 2 to have the changes originally done in phase 1 for the defaultNumberFramesStored. il y a 9 ans
  Robert Louden c3138f9f38 Phase 2 additons with Frame Dilation metric. il y a 9 ans
  Glenn Martin 1959eb8372 Moved over metrics from previous OpenSim 0.8.0.3 repository (this new repository is now the master branch from OpenSim). il y a 9 ans
  Justin Clark-Casey (justincc) 7bababaab6 Improve frame time stability by taking a few unnecessary repeated calculations out of the main scene loop. il y a 10 ans