UbitUmarov
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177fb75317
fix total objects(prims) count on stats, it was not counting meshes..; avoid spurius count increment on unlink
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há 1 ano atrás |
UbitUmarov
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8c037b6295
pesty warning
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há 3 anos atrás |
UbitUmarov
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ac96c3fb41
future code did get in, take out
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há 3 anos atrás |
UbitUmarov
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6d47ec571a
add another stat
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há 3 anos atrás |
UbitUmarov
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d9d8dceb93
oops lost a stat
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há 3 anos atrás |
UbitUmarov
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3ab30e05e9
pesty warning
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há 3 anos atrás |
UbitUmarov
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31683b13ea
several changes to statistics. How they are stored, passed around, referenced; do some fixes for multi regions per instance,...
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há 3 anos atrás |
UbitUmarov
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84027166c8
mantis 8520: make YEngine tick script events per second stat
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há 3 anos atrás |
UbitUmarov
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0652f01d4c
duhhh npcs don't have child agents; plus minor typos
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há 5 anos atrás |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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há 7 anos atrás |
UbitUmarov
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d17633f6c0
replace StatisticsFPSfactor that needed to be changed with FrameTime to a simpler true or false Normalized55FPS that is now TRUE by default. Incorrectly this commit also contains changes that should had their own commits: changes to heartbeat time control ant to gathering and calculation of related statistics.
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há 9 anos atrás |
UbitUmarov
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097c56330a
rename MinFrameTime as FrameTime, since it is not a minimum but a target value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code)
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há 9 anos atrás |
UbitUmarov
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e464bf5d82
recover scripts execution time stat i lost on previus changes. Behing async, this will not add with other time stats giving total frame time, as happens on other simulators. But its a good diag stat.
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há 9 anos atrás |
UbitUmarov
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8e333c953d
in stats use real integration time, not the wanted one. Dont let stats calls overlap using a proper lock object
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há 9 anos atrás |
UbitUmarov
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29d78f7e3a
add script events per sec stat, using the time report code, but ignoring the time for nowwq
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há 9 anos atrás |
UbitUmarov
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16025fa34b
remove a forgotten cast to int
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há 9 anos atrás |
UbitUmarov
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c1a4786be0
still a missing stat ID
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há 9 anos atrás |
UbitUmarov
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0ddcc55166
let extra stats travel side by side with viewers ones... try to fix damm array indexes all over the place
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há 9 anos atrás |
UbitUmarov
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2130984bef
a few changes to stats. Array order coerent on users. give up on moses stats for now, since SimExtraStatsCollector cant reach SimStatsReport etc
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há 9 anos atrás |
UbitUmarov
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a54e0339ef
remove a forgotten 1000.9 factor on physics fps
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há 9 anos atrás |
UbitUmarov
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08f9c54554
use GetTimeStampMS to increase heartbeat and stats timing resolution. some rearrange on stat code ( MOSES special ones still out )
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há 9 anos atrás |
UbitUmarov
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cdaed11387
at last we can login and see objects ( friends is dead and disable in
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há 9 anos atrás |
UbitUmarov
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a11edceb00
seems to compile ( tests comented out)
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há 9 anos atrás |
UbitUmarov
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371c9dd2af
bad merge?
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há 9 anos atrás |
Diva Canto
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f6d79c7cbb
Mantis #7713: fixed bug introduced by 1st MOSES patch.
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há 9 anos atrás |
Oren Hurvitz
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d24528b3bc
Show Script Time in the statistics panel
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há 9 anos atrás |
Steven Zielinski
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625452b84b
Updated phase 2 to have the changes originally done in phase 1 for the defaultNumberFramesStored.
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há 9 anos atrás |
Robert Louden
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c3138f9f38
Phase 2 additons with Frame Dilation metric.
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há 9 anos atrás |
Glenn Martin
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1959eb8372
Moved over metrics from previous OpenSim 0.8.0.3 repository (this new repository is now the master branch from OpenSim).
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há 9 anos atrás |
Justin Clark-Casey (justincc)
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7bababaab6
Improve frame time stability by taking a few unnecessary repeated calculations out of the main scene loop.
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há 10 anos atrás |