Robert Adams
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cf85ade81e
BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomplete flag based on rebuild flags to say when an object is being rebuilt.
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10 rokov pred |
Justin Clark-Casey (justincc)
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79e37e5ecc
Restore zero'ing RawVelocity in BSCharacter.ZeroMotion() in favour of not calling ZeroMotion in SetPhysicalProperties() at all
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10 rokov pred |
Justin Clark-Casey (justincc)
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dfab60a7fd
minor: Remove a few indenting problems introduced to recent 265fe349 and convert the m_log.DebugFormat() call back to the original DetailLog call
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10 rokov pred |
Justin Clark-Casey (justincc)
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265fe349e0
Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region.
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10 rokov pred |
Justin Clark-Casey (justincc)
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124be38f74
Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether avatars collide. This is true by default.
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10 rokov pred |
Justin Clark-Casey
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7a2c77e7ea
If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target.
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10 rokov pred |
Justin Clark-Casey (justincc)
|
a755c57b44
Fix issue with BulletSim avatar level flight jitter by commenting out RawVelocity update threshold for now in BSCharacter.UpdateProperties().
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10 rokov pred |
Robert Adams
|
65c4cb48ac
BulletSim: make avatar physical shape to be a rectangle rather than
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10 rokov pred |
Vegaslon
|
d4dad75a3c
BulletSim: Fix jumping while running. Was unintentional taking way all upward target motion for avatar when running.
|
10 rokov pred |
Robert Adams
|
995314f91f
BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint.
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11 rokov pred |
Robert Adams
|
6d83f3f021
BulletSim: adjust avatar capsule height calculation to be closer to defined SL heights. Correct BSParam avatar height defaults to be what's in OpenSimDefaults.ini.
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11 rokov pred |
Robert Adams
|
7c3b71d294
BulletSim: add physical object initialized flag so updates and collisions
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11 rokov pred |
Robert Adams
|
0feb5da31e
BulletSim: move the creation of the avatar movement actor creating to
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11 rokov pred |
Robert Adams
|
2c31fe4614
BulletSim: add check in avatar stair step code to verify the collision
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11 rokov pred |
Robert Adams
|
6410a25cef
BulletSim: adjust avatar position when the avatar's size is changed.
|
11 rokov pred |
Robert Adams
|
5a7784a0e6
BulletSim: make density display and return value consistant with how
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11 rokov pred |
Robert Adams
|
1d65b0d802
BulletSim: add position resetting for stationary avatars so they don't
|
11 rokov pred |
Robert Adams
|
70d24a654b
BulletSim: rename position and orientation variables to remove the
|
11 rokov pred |
Robert Adams
|
23516717e4
BulletSim: a better version of llMoveToTarget that doesn't go crazy.
|
11 rokov pred |
Robert Adams
|
61cdf9390d
BulletSim: fix problem with walking up stairs that are oriented
|
11 rokov pred |
Vegaslon
|
b135f1d58a
BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you are running.
|
11 rokov pred |
Robert Adams
|
15360cbb6b
BulletSim: add adjustment for avatar capsule height scaling. Makes
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11 rokov pred |
Robert Adams
|
92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
|
11 rokov pred |
Robert Adams
|
ad1787770e
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion.
|
11 rokov pred |
Robert Adams
|
e5582939fd
BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
|
11 rokov pred |
Robert Adams
|
a7a1b8b7e9
BulletSim: clean up actor code so routines use the same coding pattern.
|
11 rokov pred |
Robert Adams
|
fe16dc09da
BulletSim: complete movement of physical object action code out of the
|
11 rokov pred |
Robert Adams
|
84eb25da23
BulletSim: stop an avatar from moving if standing on a stationary
|
11 rokov pred |
Robert Adams
|
6a9630d2bd
BulletSim: fix race condition when creating very large mega-regions.
|
11 rokov pred |
Robert Adams
|
1120bcf123
BulletSim: remove the ability for avatars to fly off the edge of
|
11 rokov pred |