Historie revizí

Autor SHA1 Zpráva Datum
  Robert Adams cf85ade81e BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomplete flag based on rebuild flags to say when an object is being rebuilt. před 10 roky
  Justin Clark-Casey (justincc) 79e37e5ecc Restore zero'ing RawVelocity in BSCharacter.ZeroMotion() in favour of not calling ZeroMotion in SetPhysicalProperties() at all před 10 roky
  Justin Clark-Casey (justincc) dfab60a7fd minor: Remove a few indenting problems introduced to recent 265fe349 and convert the m_log.DebugFormat() call back to the original DetailLog call před 10 roky
  Justin Clark-Casey (justincc) 265fe349e0 Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region. před 10 roky
  Justin Clark-Casey (justincc) 124be38f74 Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether avatars collide. This is true by default. před 10 roky
  Justin Clark-Casey 7a2c77e7ea If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target. před 10 roky
  Justin Clark-Casey (justincc) a755c57b44 Fix issue with BulletSim avatar level flight jitter by commenting out RawVelocity update threshold for now in BSCharacter.UpdateProperties(). před 10 roky
  Robert Adams 65c4cb48ac BulletSim: make avatar physical shape to be a rectangle rather than před 10 roky
  Vegaslon d4dad75a3c BulletSim: Fix jumping while running. Was unintentional taking way all upward target motion for avatar when running. před 10 roky
  Robert Adams 995314f91f BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint. před 11 roky
  Robert Adams 6d83f3f021 BulletSim: adjust avatar capsule height calculation to be closer to defined SL heights. Correct BSParam avatar height defaults to be what's in OpenSimDefaults.ini. před 11 roky
  Robert Adams 7c3b71d294 BulletSim: add physical object initialized flag so updates and collisions před 11 roky
  Robert Adams 0feb5da31e BulletSim: move the creation of the avatar movement actor creating to před 11 roky
  Robert Adams 2c31fe4614 BulletSim: add check in avatar stair step code to verify the collision před 11 roky
  Robert Adams 6410a25cef BulletSim: adjust avatar position when the avatar's size is changed. před 11 roky
  Robert Adams 5a7784a0e6 BulletSim: make density display and return value consistant with how před 11 roky
  Robert Adams 1d65b0d802 BulletSim: add position resetting for stationary avatars so they don't před 11 roky
  Robert Adams 70d24a654b BulletSim: rename position and orientation variables to remove the před 11 roky
  Robert Adams 23516717e4 BulletSim: a better version of llMoveToTarget that doesn't go crazy. před 11 roky
  Robert Adams 61cdf9390d BulletSim: fix problem with walking up stairs that are oriented před 11 roky
  Vegaslon b135f1d58a BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you are running. před 11 roky
  Robert Adams 15360cbb6b BulletSim: add adjustment for avatar capsule height scaling. Makes před 11 roky
  Robert Adams 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. před 11 roky
  Robert Adams ad1787770e BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion. před 11 roky
  Robert Adams e5582939fd BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation. před 11 roky
  Robert Adams a7a1b8b7e9 BulletSim: clean up actor code so routines use the same coding pattern. před 11 roky
  Robert Adams fe16dc09da BulletSim: complete movement of physical object action code out of the před 11 roky
  Robert Adams 84eb25da23 BulletSim: stop an avatar from moving if standing on a stationary před 11 roky
  Robert Adams 6a9630d2bd BulletSim: fix race condition when creating very large mega-regions. před 11 roky
  Robert Adams 1120bcf123 BulletSim: remove the ability for avatars to fly off the edge of před 11 roky