Commit History

Author SHA1 Message Date
  Justin Clark-Casey 7a2c77e7ea If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target. 10 years ago
  Oren Hurvitz 998d7009a6 Eliminated many warnings 10 years ago
  Justin Clark-Casey (justincc) 54cc229768 Fix TestSitAndStandWithNoSitTarget NPC and SP tests. 11 years ago
  Justin Clark-Casey (justincc) 49ed68e98c refactor: simply some properties code in BasicPhysicsPlugin 12 years ago
  Dan Lake 41b02a7208 Remove unused SetAcceleration and add set on Acceleration parameter 13 years ago
  Justin Clark-Casey (justincc) c0ba99e5ad Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() when we've already passed size information to the avatar at PhysicsScene.AddAvatar() 13 years ago
  Revolution 9821c4f566 Revolution is on the roll again! :) 14 years ago
  Jeff Ames 70d5b1c34c Formatting cleanup. Add copyright headers. 15 years ago
  Melanie e530180c1e Glue code for a couple of new LSL function implementations 15 years ago
  John Hurliman d199767e69 Experimental change of PhysicsVector to Vector3. Untested 15 years ago
  Jeff Ames 256624566f Formatting cleanup, minor refactoring. 15 years ago
  Jeff Ames 8863092f7c Split BasicPhysics classes into separate files. 15 years ago