Justin Clark-Casey
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7a2c77e7ea
If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target.
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10 years ago |
Oren Hurvitz
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998d7009a6
Eliminated many warnings
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10 years ago |
Justin Clark-Casey (justincc)
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54cc229768
Fix TestSitAndStandWithNoSitTarget NPC and SP tests.
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11 years ago |
Justin Clark-Casey (justincc)
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49ed68e98c
refactor: simply some properties code in BasicPhysicsPlugin
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12 years ago |
Dan Lake
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41b02a7208
Remove unused SetAcceleration and add set on Acceleration parameter
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13 years ago |
Justin Clark-Casey (justincc)
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c0ba99e5ad
Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() when we've already passed size information to the avatar at PhysicsScene.AddAvatar()
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13 years ago |
Revolution
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9821c4f566
Revolution is on the roll again! :)
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14 years ago |
Jeff Ames
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70d5b1c34c
Formatting cleanup. Add copyright headers.
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15 years ago |
Melanie
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e530180c1e
Glue code for a couple of new LSL function implementations
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15 years ago |
John Hurliman
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d199767e69
Experimental change of PhysicsVector to Vector3. Untested
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15 years ago |
Jeff Ames
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256624566f
Formatting cleanup, minor refactoring.
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15 years ago |
Jeff Ames
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8863092f7c
Split BasicPhysics classes into separate files.
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15 years ago |