コミット履歴

作者 SHA1 メッセージ 日付
  Justin Clark-Casey 3247a7cb3e refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance with code guidelines and the rest of the methods. 10 年 前
  Justin Clark-Casey 7a2c77e7ea If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target. 10 年 前
  Justin Clark-Casey 67e56872f3 If llStopMoveToTarget() is called on an attachment, then stop the avatar if it was moving to target. 10 年 前
  Justin Clark-Casey (justincc) cbd428cff3 Add LSL transaction_result event. 10 年 前
  Justin Clark-Casey (justincc) 57e75d7c03 Do not add attachments to the region scene object backup list. 10 年 前
  Justin Clark-Casey (justincc) 099212167b Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB 10 年 前
  Justin Clark-Casey (justincc) 1b75ec5647 Ignore whitespace when reading serialized XML objects. 10 年 前
  Justin Clark-Casey (justincc) f132f642b2 On code section that rezzes single objects and attachments, reduce CPU use by reading asset XML a single time with a stream reader rather than multiple times. 10 年 前
  Oren Hurvitz 4c5d7d4683 Fixed problems if an avatar tries to cross regions when the previous cross hasn't completed yet 10 年 前
  Vegaslon 0faba7dc33 Fix avatars going to corner of region when they are sitting on a child prim and the prim is deleted. 10 年 前
  Diva Canto 1d9a9e6004 Fixes a long-standing bug related to god-mode change ownership of objects permissive, where the permissions of the children prims' inventory items were not changed. As a consequence, we couldn't control some of the objects imported via HG and OARs even in god mode. 10 年 前
  Justin Clark-Casey (justincc) 6ac9c9c972 refactor: Use m_sittingAvatars to maintain the list of sitting avatars instead of two independent structures that do exactly the same thing 10 年 前
  Justin Clark-Casey (justincc) 5cb4044539 Don't clear avsToCross in SOG.AbsolutePosition.set(), this is unnecessary since the structure is local and never reused after the clear 10 年 前
  Justin Clark-Casey (justincc) e6d0dcd4e8 Fix bug where crossing to a neighbouring region and back again would trigger an exception, and a second recross would stop the user moving until relog 10 年 前
  Oren Hurvitz 773ffcafc3 Removed "hacktastic" code that is no longer needed. 11 年 前
  Oren Hurvitz 62b3bdf0fc When linking two groups, and then deleting the combined group: delete *all* of the combined group's prims, including those that came from the second subgroup 11 年 前
  Justin Clark-Casey (justincc) ccf18fd2ef Rename SOG.InSceneBackup to CanBeBackedUp to reflect its actual functionality. 10 年 前
  Justin Clark-Casey (justincc) a5800f479e If an object has it's temporary flag unset after being set, put it back in the persistence list. 10 年 前
  Robert Adams 7fc289c039 Properly restore position on crossing failure for mega-regions. 10 年 前
  Robert Adams 877bdcdce1 Rewrite of mega-region code to use new form of border checking. 10 年 前
  Robert Adams 1cf17a3cf7 Merge branch 'master' into varregion 11 年 前
  Justin Clark-Casey (justincc) 68cbccb288 Merge branch 'justincc-master' 11 年 前
  Oren Hurvitz da47bcae3e When moving the root prim of an attachment: a) Change the attach position; b) Move the other prims in the reverse direction to compensate 11 年 前
  Justin Clark-Casey (justincc) 5e72de1908 Merge branch 'justincc-master' 11 年 前
  Oren Hurvitz 13f31fdf85 Refactored setting permissions when rezzing items: use the same function when rezzing from user inventory and prim inventory. 11 年 前
  Robert Adams 2d2bea4aa7 varregion: many more updates removing the constant RegionSize and replacing 11 年 前
  Robert Adams 6937eec258 Merge branch 'master' into varregion 11 年 前
  Melanie f69e91dc2d This is the acutal sitting avatar crossing code. This commit implements the 11 年 前
  Melanie 5b73b9c4a8 Committing the Avination Scene Presence and related texture code 11 年 前
  Robert Adams cd1a23fc14 varregion: remove uses of region size constant. In particular, update scene 11 年 前