Commit történet

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  Justin Clark-Casey 3247a7cb3e refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance with code guidelines and the rest of the methods. 10 éve
  Justin Clark-Casey 7a2c77e7ea If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target. 10 éve
  Justin Clark-Casey 67e56872f3 If llStopMoveToTarget() is called on an attachment, then stop the avatar if it was moving to target. 10 éve
  Justin Clark-Casey (justincc) cbd428cff3 Add LSL transaction_result event. 10 éve
  Justin Clark-Casey (justincc) 57e75d7c03 Do not add attachments to the region scene object backup list. 10 éve
  Justin Clark-Casey (justincc) 099212167b Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB 10 éve
  Justin Clark-Casey (justincc) 1b75ec5647 Ignore whitespace when reading serialized XML objects. 10 éve
  Justin Clark-Casey (justincc) f132f642b2 On code section that rezzes single objects and attachments, reduce CPU use by reading asset XML a single time with a stream reader rather than multiple times. 10 éve
  Oren Hurvitz 4c5d7d4683 Fixed problems if an avatar tries to cross regions when the previous cross hasn't completed yet 10 éve
  Vegaslon 0faba7dc33 Fix avatars going to corner of region when they are sitting on a child prim and the prim is deleted. 10 éve
  Diva Canto 1d9a9e6004 Fixes a long-standing bug related to god-mode change ownership of objects permissive, where the permissions of the children prims' inventory items were not changed. As a consequence, we couldn't control some of the objects imported via HG and OARs even in god mode. 10 éve
  Justin Clark-Casey (justincc) 6ac9c9c972 refactor: Use m_sittingAvatars to maintain the list of sitting avatars instead of two independent structures that do exactly the same thing 10 éve
  Justin Clark-Casey (justincc) 5cb4044539 Don't clear avsToCross in SOG.AbsolutePosition.set(), this is unnecessary since the structure is local and never reused after the clear 10 éve
  Justin Clark-Casey (justincc) e6d0dcd4e8 Fix bug where crossing to a neighbouring region and back again would trigger an exception, and a second recross would stop the user moving until relog 10 éve
  Oren Hurvitz 773ffcafc3 Removed "hacktastic" code that is no longer needed. 11 éve
  Oren Hurvitz 62b3bdf0fc When linking two groups, and then deleting the combined group: delete *all* of the combined group's prims, including those that came from the second subgroup 11 éve
  Justin Clark-Casey (justincc) ccf18fd2ef Rename SOG.InSceneBackup to CanBeBackedUp to reflect its actual functionality. 10 éve
  Justin Clark-Casey (justincc) a5800f479e If an object has it's temporary flag unset after being set, put it back in the persistence list. 10 éve
  Robert Adams 7fc289c039 Properly restore position on crossing failure for mega-regions. 10 éve
  Robert Adams 877bdcdce1 Rewrite of mega-region code to use new form of border checking. 10 éve
  Robert Adams 1cf17a3cf7 Merge branch 'master' into varregion 11 éve
  Justin Clark-Casey (justincc) 68cbccb288 Merge branch 'justincc-master' 11 éve
  Oren Hurvitz da47bcae3e When moving the root prim of an attachment: a) Change the attach position; b) Move the other prims in the reverse direction to compensate 11 éve
  Justin Clark-Casey (justincc) 5e72de1908 Merge branch 'justincc-master' 11 éve
  Oren Hurvitz 13f31fdf85 Refactored setting permissions when rezzing items: use the same function when rezzing from user inventory and prim inventory. 11 éve
  Robert Adams 2d2bea4aa7 varregion: many more updates removing the constant RegionSize and replacing 11 éve
  Robert Adams 6937eec258 Merge branch 'master' into varregion 11 éve
  Melanie f69e91dc2d This is the acutal sitting avatar crossing code. This commit implements the 11 éve
  Melanie 5b73b9c4a8 Committing the Avination Scene Presence and related texture code 11 éve
  Robert Adams cd1a23fc14 varregion: remove uses of region size constant. In particular, update scene 11 éve