커밋 기록

작성자 SHA1 메시지 날짜
  Justin Clark-Casey (justincc) 1f8ac33ecb Stop explicitly closing and nulling out Animator in order to prevent NREs in various places due to race conditions. 12 년 전
  Justin Clark-Casey (justincc) 56d894ae24 refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() and SOP.RemoveSittingAvatar() 12 년 전
  Justin Clark-Casey (justincc) b34fd50155 Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability" 12 년 전
  Justin Clark-Casey (justincc) 74486e767d refactor: Add SOP.IsSitTargetOccupied to improve readability 12 년 전
  Justin Clark-Casey (justincc) 1b8814878d refactor: use sit orientation argument passed in to SP.SendSitResponse() rather than creating a new copy 12 년 전
  Justin Clark-Casey (justincc) 095375d63d Move common code to detect whether a part has a valid sit target into a SOP property rather than being repeated in SP. 12 년 전
  Justin Clark-Casey (justincc) cb4e074a8c Remove log line accidentally left in SP.SendSitResponse() 12 년 전
  Justin Clark-Casey (justincc) c62b46a167 Don't allow a prim to be sat upon if its part of an attachment 12 년 전
  Justin Clark-Casey (justincc) 2b3098f011 Do not allow a script to attach a prim if its being sat upon. 12 년 전
  Justin Clark-Casey (justincc) ea9b0794e0 refactor: Move ScenePresence <-> AgentData attachments copying code into AttachmentsModule. 12 년 전
  Justin Clark-Casey (justincc) 8dedd91961 When attachments are being saved and deleted for a closing root agent, delete first to avoid a hud race condition with update threads. 12 년 전
  Justin Clark-Casey (justincc) 48f47bb4c7 Comment out the scene presence sitting debug log messages for now 12 년 전
  Justin Clark-Casey (justincc) 498154af80 Don't make duplicate call to ScenePresence.Close() separately in ETM.DoTeleport() if an agent needs closing. 12 년 전
  Justin Clark-Casey (justincc) dc3cfcbe69 Check agent limit against root agent count rather than both root and child agents 12 년 전
  Talun a896aac4bd Mantis 1456 same region teleport of a sitting avatar. 12 년 전
  Justin Clark-Casey (justincc) e0e63f312f Reinsert a 2000ms delay before closing a no longer required agent on the source region after teleport to resolve Imprudence teleport problems. 12 년 전
  Justin Clark-Casey (justincc) 3393babb7d Add regression test for teleporting between neighbouring regions on the same simulator 12 년 전
  Melanie 79d1d3ca55 Commit the avination Teleport() methods (adaptedto justincc's changes) 12 년 전
  Justin Clark-Casey (justincc) b3307850ab refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum() 12 년 전
  Justin Clark-Casey (justincc) c1a9355865 Tweak log messages on local region to region teleport path to help with problem resolution. 12 년 전
  Justin Clark-Casey (justincc) 7058ce2c70 Comment out avatar move to target message for now. 12 년 전
  Justin Clark-Casey (justincc) 8e111e9018 Add regression test TestSameRegionTeleport() 12 년 전
  Justin Clark-Casey (justincc) df55fd69af Incorporate scene teleporting debugging into "debug scene teleport true|false" command 12 년 전
  Justin Clark-Casey (justincc) 90ea00a109 Try to resolve some problems with viewers crashing after hitting parcel banlines or freezing on the banline. 12 년 전
  Melanie 1dfc990264 Add a position parameter to region crossing of objects. This avoids the 12 년 전
  Diva Canto b489c85226 Amend to last commit. This should have been committed too. 12 년 전
  Diva Canto 20c65ac438 A few more tweaks on position updates and create child agents. Mono hates concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours. 12 년 전
  Justin Clark-Casey (justincc) e7fd732209 Make ScenePresence.MovementFlag a private only settable value to reduce complexity of code analysis 12 년 전
  Melanie 855d3a3ba5 Teleport routing, part 1 13 년 전
  Justin Clark-Casey (justincc) 59a0c50d48 Comment out noisy log lines I accidentally included in the nant build target adjustment commit. 13 년 전