Justin Clark-Casey (justincc)
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1f8ac33ecb
Stop explicitly closing and nulling out Animator in order to prevent NREs in various places due to race conditions.
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12 年之前 |
Justin Clark-Casey (justincc)
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56d894ae24
refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() and SOP.RemoveSittingAvatar()
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12 年之前 |
Justin Clark-Casey (justincc)
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b34fd50155
Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability"
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12 年之前 |
Justin Clark-Casey (justincc)
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74486e767d
refactor: Add SOP.IsSitTargetOccupied to improve readability
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12 年之前 |
Justin Clark-Casey (justincc)
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1b8814878d
refactor: use sit orientation argument passed in to SP.SendSitResponse() rather than creating a new copy
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12 年之前 |
Justin Clark-Casey (justincc)
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095375d63d
Move common code to detect whether a part has a valid sit target into a SOP property rather than being repeated in SP.
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12 年之前 |
Justin Clark-Casey (justincc)
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cb4e074a8c
Remove log line accidentally left in SP.SendSitResponse()
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12 年之前 |
Justin Clark-Casey (justincc)
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c62b46a167
Don't allow a prim to be sat upon if its part of an attachment
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12 年之前 |
Justin Clark-Casey (justincc)
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2b3098f011
Do not allow a script to attach a prim if its being sat upon.
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12 年之前 |
Justin Clark-Casey (justincc)
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ea9b0794e0
refactor: Move ScenePresence <-> AgentData attachments copying code into AttachmentsModule.
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12 年之前 |
Justin Clark-Casey (justincc)
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8dedd91961
When attachments are being saved and deleted for a closing root agent, delete first to avoid a hud race condition with update threads.
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12 年之前 |
Justin Clark-Casey (justincc)
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48f47bb4c7
Comment out the scene presence sitting debug log messages for now
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12 年之前 |
Justin Clark-Casey (justincc)
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498154af80
Don't make duplicate call to ScenePresence.Close() separately in ETM.DoTeleport() if an agent needs closing.
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12 年之前 |
Justin Clark-Casey (justincc)
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dc3cfcbe69
Check agent limit against root agent count rather than both root and child agents
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12 年之前 |
Talun
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a896aac4bd
Mantis 1456 same region teleport of a sitting avatar.
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12 年之前 |
Justin Clark-Casey (justincc)
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e0e63f312f
Reinsert a 2000ms delay before closing a no longer required agent on the source region after teleport to resolve Imprudence teleport problems.
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12 年之前 |
Justin Clark-Casey (justincc)
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3393babb7d
Add regression test for teleporting between neighbouring regions on the same simulator
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12 年之前 |
Melanie
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79d1d3ca55
Commit the avination Teleport() methods (adaptedto justincc's changes)
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12 年之前 |
Justin Clark-Casey (justincc)
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b3307850ab
refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum()
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12 年之前 |
Justin Clark-Casey (justincc)
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c1a9355865
Tweak log messages on local region to region teleport path to help with problem resolution.
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12 年之前 |
Justin Clark-Casey (justincc)
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7058ce2c70
Comment out avatar move to target message for now.
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12 年之前 |
Justin Clark-Casey (justincc)
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8e111e9018
Add regression test TestSameRegionTeleport()
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12 年之前 |
Justin Clark-Casey (justincc)
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df55fd69af
Incorporate scene teleporting debugging into "debug scene teleport true|false" command
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12 年之前 |
Justin Clark-Casey (justincc)
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90ea00a109
Try to resolve some problems with viewers crashing after hitting parcel banlines or freezing on the banline.
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12 年之前 |
Melanie
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1dfc990264
Add a position parameter to region crossing of objects. This avoids the
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12 年之前 |
Diva Canto
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b489c85226
Amend to last commit. This should have been committed too.
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12 年之前 |
Diva Canto
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20c65ac438
A few more tweaks on position updates and create child agents. Mono hates concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours.
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12 年之前 |
Justin Clark-Casey (justincc)
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e7fd732209
Make ScenePresence.MovementFlag a private only settable value to reduce complexity of code analysis
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12 年之前 |
Melanie
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855d3a3ba5
Teleport routing, part 1
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13 年之前 |
Justin Clark-Casey (justincc)
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59a0c50d48
Comment out noisy log lines I accidentally included in the nant build target adjustment commit.
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13 年之前 |