Justin Clark-Casey (justincc)
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865d3f4b09
minor: remove a few mono compiler warnings
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15 年之前 |
John Hurliman
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4847e62e9f
* Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly
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15 年之前 |
John Hurliman
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32ccd5bb40
* Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to Util.FireAndForget()
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15 年之前 |
John Hurliman
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fdce1be3db
* Removed OpenSim.Data.NHibernate
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15 年之前 |
John Hurliman
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233e16b99c
* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away
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15 年之前 |
John Hurliman
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494a1e922d
Calling .Close() on AutoResetEvent and ManualResetEvent (those classes contain an unmanaged resource that will not automatically be disposed when they are GCed), and commenting out some ManualResetEvents that are not in use yet
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15 年之前 |
John Hurliman
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e7c877407f
* Continued work on the new LLUDP implementation. Appears to be functioning, although not everything is reimplemented yet
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15 年之前 |