Justin Clark-Casey (justincc)
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865d3f4b09
minor: remove a few mono compiler warnings
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vor 15 Jahren |
John Hurliman
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4847e62e9f
* Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly
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vor 15 Jahren |
John Hurliman
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32ccd5bb40
* Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to Util.FireAndForget()
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vor 15 Jahren |
John Hurliman
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fdce1be3db
* Removed OpenSim.Data.NHibernate
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vor 15 Jahren |
John Hurliman
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233e16b99c
* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away
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vor 15 Jahren |
John Hurliman
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494a1e922d
Calling .Close() on AutoResetEvent and ManualResetEvent (those classes contain an unmanaged resource that will not automatically be disposed when they are GCed), and commenting out some ManualResetEvents that are not in use yet
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vor 15 Jahren |
John Hurliman
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e7c877407f
* Continued work on the new LLUDP implementation. Appears to be functioning, although not everything is reimplemented yet
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vor 15 Jahren |