Justin Clark-Casey (justincc)
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865d3f4b09
minor: remove a few mono compiler warnings
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před 15 roky |
John Hurliman
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4847e62e9f
* Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly
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před 15 roky |
John Hurliman
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32ccd5bb40
* Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to Util.FireAndForget()
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před 15 roky |
John Hurliman
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fdce1be3db
* Removed OpenSim.Data.NHibernate
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před 15 roky |
John Hurliman
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233e16b99c
* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away
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před 15 roky |
John Hurliman
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494a1e922d
Calling .Close() on AutoResetEvent and ManualResetEvent (those classes contain an unmanaged resource that will not automatically be disposed when they are GCed), and commenting out some ManualResetEvents that are not in use yet
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před 15 roky |
John Hurliman
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e7c877407f
* Continued work on the new LLUDP implementation. Appears to be functioning, although not everything is reimplemented yet
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před 15 roky |