Justin Clark-Casey (justincc)
|
33a894f3d2
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values
|
13 年之前 |
Justin Clark-Casey (justincc)
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cd7517ccb9
Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.
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13 年之前 |
Melanie
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3a113f9902
A stab at making CHANGED_OWNER work
|
14 年之前 |
Justin Clark-Casey (justincc)
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b821f748ac
For objects loaded from an IAR, make sure the CreatorID points towards the OSP resolved ID if newer CreationData is not present.
|
14 年之前 |
Melanie
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b91c99b596
Fix script data not being reset as it should be
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14 年之前 |
Justin Clark-Casey (justincc)
|
3083c517a0
minor: resolve some mono compiler warnings
|
14 年之前 |
Melanie
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30320077a2
Fix slam bits being lost when editing perms in prim inventory
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14 年之前 |
Melanie
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914e4b319e
Fix direct item give permissions
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14 年之前 |
Melanie
|
7cfe17b5b3
Partial permissions fix for boxed items.
|
14 年之前 |
Melanie
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dd154f7403
Fix god mode perms adjustment
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14 年之前 |
Diva Canto
|
3eaaaa0d99
One more pass at object inventory. This time, fix SceneObjectPartInventory so that it makes sure that the file is added to Xfer's before it signals the client to come and get it. This allows the simplification of the logic of Xfer's.
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14 年之前 |
Melanie
|
1c3e77b728
What is the point of using different types to express the same damn thing?
|
14 年之前 |
Melanie
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19181c019a
Another good catch. Update file name serial.
|
14 年之前 |
Melanie
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ec8d1d0131
Added a missed return. Thanks diva!
|
14 年之前 |
Melanie
|
a31b96e1ba
Fix up merge artifacts
|
14 年之前 |
Melanie
|
043dace118
Make prim inventories a bit more sane
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14 年之前 |
Melanie
|
7bb005b0d1
Change the way attachments are persisted. Editing a worn attachment will now
|
14 年之前 |
Melanie
|
c2a4bdb2fe
Fix build break
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14 年之前 |
Melanie
|
aaa4cb64a4
if you can't edit a prim's inventory, you don't need to see the asset ids.
|
14 年之前 |
John Hurliman
|
5321e0e69f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
|
14 年之前 |
John Hurliman
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860b2a502f
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection
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14 年之前 |
Justin Clark-Casey (justincc)
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e3f1533705
Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {}
|
14 年之前 |
root
|
1b2edfe75f
JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.
|
14 年之前 |
John Hurliman
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c03b24cbfd
Merged
|
14 年之前 |
John Hurliman
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0db1ed0b5a
* Added ISimulationDataService and IEstateDataService
|
14 年之前 |
Jeff Ames
|
f1f0bc23f4
Formatting cleanup.
|
14 年之前 |
John Hurliman
|
109b517583
Fixed the naming mess around data connectors for simulation data
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14 年之前 |
Justin Clark-Casey (justincc)
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f7b28dd321
If a scene object part UUID is changed (only possible when not in a scene), then adjust the inventory items to point to the new uuid as well
|
14 年之前 |
Melanie Thielker
|
17a26c3701
Fix an issue with rezzing scripted objects.
|
14 年之前 |
Justin Clark-Casey (justincc)
|
df702417dc
Remove mono compiler warnings
|
14 年之前 |