Makopoppo
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795b56e695
Related to #4689 - Adding missing null check for SceneObjectPart
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13 years ago |
Justin Clark-Casey (justincc)
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c1a34cd8da
Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
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13 years ago |
Justin Clark-Casey (justincc)
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0ef29da9b2
refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consistency
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13 years ago |
Justin Clark-Casey (justincc)
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4b9ef4f39c
Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what it actually does and is more consistent with other method names.
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13 years ago |
Justin Clark-Casey (justincc)
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7c468cda36
Stop undo of just the root prim position in the linkset from shifting the whole linkset.
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13 years ago |
Justin Clark-Casey (justincc)
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c94dc95844
fix undo when resizing of non-root individual prims in a linkset
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13 years ago |
Justin Clark-Casey (justincc)
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6fc74b36d1
Make various tweaks to undo code in an effort to get things working better.
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13 years ago |
Justin Clark-Casey (justincc)
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f5ddf37112
Replace ifs in SOG.GroupResize() with Math.Min()
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13 years ago |
Justin Clark-Casey (justincc)
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2b68ac4ba3
refactor: Push all part resize code down into SceneObjectPart.Resize()
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13 years ago |
Justin Clark-Casey (justincc)
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4b5a6b655b
add test for resizing one part in a group
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13 years ago |
Justin Clark-Casey (justincc)
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27fae36a21
remove the need to supply SceneObjectGroup.GroupResize() with a localId.
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13 years ago |
Justin Clark-Casey (justincc)
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6a15464b0a
refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readable
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13 years ago |
Justin Clark-Casey (justincc)
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2bc8dcfdbd
minor: add method doc to make it clear that click action is fired when the click action is changed, not when a prim is clicked
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13 years ago |
Justin Clark-Casey (justincc)
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90567a9eaa
refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pasting code with small differences
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13 years ago |
Justin Clark-Casey (justincc)
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4b0fc4faef
implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetSOP method
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13 years ago |
Justin Clark-Casey (justincc)
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91a9f30b16
implement Scene.GetSceneObjectGroup(UUID fullID) using existing index
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13 years ago |
Justin Clark-Casey (justincc)
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7ed419217f
add test for rezzing an object from a prim item
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13 years ago |
Melanie
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13d6e05d5a
Implement agent limits
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13 years ago |
Justin Clark-Casey (justincc)
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58efd761d1
Add coalesced scene objects class and serializer. This is currently only used by the TestRezCoalescedObject() regression test.
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13 years ago |
Justin Clark-Casey (justincc)
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9bc2705f37
Fix bug where on duplication, the root part local id was continually used in populating the local id scene object index instead of each part's local id
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14 years ago |
Justin Clark-Casey (justincc)
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f2d2470c25
When an object is duplicated, add it to the full/local id SOG indexes as well as Entities
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14 years ago |
Justin Clark-Casey (justincc)
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26d16567e1
Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each prim (e.g. a SOG with 3 prims would have the action executed three times).
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14 years ago |
Justin Clark-Casey (justincc)
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f30bf429c2
refactor: rename SOG collections in SceneGraph to make it clearer that they are indexing each part's UUID, not just the root part.
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14 years ago |
Justin Clark-Casey (justincc)
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b34743e5fe
Add an initial confidence-building TestAddObject() for prim counts.
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14 years ago |
Justin Clark-Casey (justincc)
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2f5394e70d
Fix bug where avatars in other regions would not always show up on the mini-map
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14 years ago |
Mic Bowman
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240c0eaf1d
Remove the RestorePresences functions (which don't seem to be doing
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14 years ago |
Justin Clark-Casey (justincc)
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e62b3dba8a
reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being used by a 3rd party region module and contains non-obvious attachment specific code
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14 years ago |
Justin Clark-Casey (justincc)
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a918c8df97
fix the minimap sitting avatar location bug
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14 years ago |
Melanie
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7bb005b0d1
Change the way attachments are persisted. Editing a worn attachment will now
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14 years ago |
Melanie
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1fcac7203d
Prevent nullrefs in scene object deletion. Mantis #5156
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14 years ago |