Commit History

Autor SHA1 Mensaxe Data
  Makopoppo 795b56e695 Related to #4689 - Adding missing null check for SceneObjectPart %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) c1a34cd8da Don't try to save changed attachment states when an NPC with attachments is removed from the scene. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 0ef29da9b2 refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consistency %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 4b9ef4f39c Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what it actually does and is more consistent with other method names. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 7c468cda36 Stop undo of just the root prim position in the linkset from shifting the whole linkset. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) c94dc95844 fix undo when resizing of non-root individual prims in a linkset %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 6fc74b36d1 Make various tweaks to undo code in an effort to get things working better. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) f5ddf37112 Replace ifs in SOG.GroupResize() with Math.Min() %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 2b68ac4ba3 refactor: Push all part resize code down into SceneObjectPart.Resize() %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 4b5a6b655b add test for resizing one part in a group %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 27fae36a21 remove the need to supply SceneObjectGroup.GroupResize() with a localId. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 6a15464b0a refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readable %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 2bc8dcfdbd minor: add method doc to make it clear that click action is fired when the click action is changed, not when a prim is clicked %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 90567a9eaa refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pasting code with small differences %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 4b0fc4faef implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetSOP method %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 91a9f30b16 implement Scene.GetSceneObjectGroup(UUID fullID) using existing index %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 7ed419217f add test for rezzing an object from a prim item %!s(int64=13) %!d(string=hai) anos
  Melanie 13d6e05d5a Implement agent limits %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 58efd761d1 Add coalesced scene objects class and serializer. This is currently only used by the TestRezCoalescedObject() regression test. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 9bc2705f37 Fix bug where on duplication, the root part local id was continually used in populating the local id scene object index instead of each part's local id %!s(int64=14) %!d(string=hai) anos
  Justin Clark-Casey (justincc) f2d2470c25 When an object is duplicated, add it to the full/local id SOG indexes as well as Entities %!s(int64=14) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 26d16567e1 Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each prim (e.g. a SOG with 3 prims would have the action executed three times). %!s(int64=14) %!d(string=hai) anos
  Justin Clark-Casey (justincc) f30bf429c2 refactor: rename SOG collections in SceneGraph to make it clearer that they are indexing each part's UUID, not just the root part. %!s(int64=14) %!d(string=hai) anos
  Justin Clark-Casey (justincc) b34743e5fe Add an initial confidence-building TestAddObject() for prim counts. %!s(int64=14) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 2f5394e70d Fix bug where avatars in other regions would not always show up on the mini-map %!s(int64=14) %!d(string=hai) anos
  Mic Bowman 240c0eaf1d Remove the RestorePresences functions (which don't seem to be doing %!s(int64=14) %!d(string=hai) anos
  Justin Clark-Casey (justincc) e62b3dba8a reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being used by a 3rd party region module and contains non-obvious attachment specific code %!s(int64=14) %!d(string=hai) anos
  Justin Clark-Casey (justincc) a918c8df97 fix the minimap sitting avatar location bug %!s(int64=14) %!d(string=hai) anos
  Melanie 7bb005b0d1 Change the way attachments are persisted. Editing a worn attachment will now %!s(int64=14) %!d(string=hai) anos
  Melanie 1fcac7203d Prevent nullrefs in scene object deletion. Mantis #5156 %!s(int64=14) %!d(string=hai) anos