Commit History

Author SHA1 Message Date
  Adam Frisby c45add5f31 * Attempting to find cause of NotSupportedException in Asset subsystem. 15 years ago
  Justin Clarke Casey e1c449b492 * Change simple asset cache test to manually pump the asset server rather than relying on another thread 15 years ago
  Justin Clarke Casey 1894157dd3 * Explicitly start the asset server thread so that unit tests can run single rather than multi-threaded (which may be behind the occasional test freezes) 15 years ago
  Justin Clarke Casey c04e7cdf2b * Support loading empty folders in an iar 15 years ago
  lbsa71 b99d9bdeb1 * Reverted the AssetServer fix, apparently something was dependent on IAssetDataPlugin being in OpenSim.Data 15 years ago
  lbsa71 b5502ef3c3 * Extracted IAssetData and moved it to OpenSim.Framework to prepare to get rid of ugly CoreModules dependency on AssetServer.exe 15 years ago
  Sean Dague f4bec00057 From: Alan Webb <[email protected]> 15 years ago
  lbsa71 801da4346a * optimized usings. 16 years ago
  Mike Mazur e12b0a2496 - move IAssetDataPlugin from OpenSim/Framework/IAssetProvider.cs to 16 years ago
  Mike Mazur f8e45e8e98 Rename IAssetProviderPlugin to IAssetDataPlugin aligning with the other data plugins. 16 years ago
  Justin Clarke Casey 266d0fbaae * Apply http://opensimulator.org/mantis/view.php?id=2927 with some changes 16 years ago
  Charles Krinke 17e43dcc0f Mantis#2566. Thank you kindly, Diva for a patch that: 16 years ago
  Teravus Ovares 7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman 16 years ago
  Jeff Ames 6ef9d4da90 Formatting cleanup. 16 years ago
  Mike Mazur 2270b25265 Thanks, sempuki, for a patch that moves all Grid Server's plugins to 16 years ago
  Justin Clarke Casey 7fa00f9ecd * remove redundant sync locking in AssetServerBase since this is already being done by the lower database layers 16 years ago
  Justin Clarke Casey 1813946937 * remove unused CommitAssets() hook for now 16 years ago
  Justin Clarke Casey 4af6286512 * Start recording asset request failures 16 years ago
  Justin Clarke Casey d6519924ba * refactor: catch asset service request exceptions at the AssetServerBase level rather than in the GridAssetClient 16 years ago
  Justin Clarke Casey c2581c9577 * Cache knowledge in the region server that the asset service has reported an asset to be missing 16 years ago
  Jeff Ames 65c5efe43b Formatting cleanup. 16 years ago
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). 16 years ago
  Jeff Ames 47180080f0 Formatting cleanup. 16 years ago
  Justin Clarke Casey 42123770de * Add comments and slight corrections to ClientView.AgentTextureCached 16 years ago
  Justin Clarke Casey fed46ba6a7 * Winnow the debug and info messages associated with stat fetching 16 years ago
  Tedd Hansen 7102ac7769 "threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging. 17 years ago
  Justin Clarke Casey f3190810d3 * Properly guard removal of asset request lists on AssetCache.AssetNotFound (my own bug) 17 years ago
  Justin Clarke Casey 53d5aeec24 * Remove unused texture dictionaries from AssetCache 17 years ago
  Justin Clarke Casey 877713999c * Report 'asset not found' situations back to UserTextureDownloadService 17 years ago
  Tedd Hansen 47c909ca0a Playing "Name that thread". Adding names and isbackground=true to all threads so it will be easier to debug. 17 years ago