Adam Frisby
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c45add5f31
* Attempting to find cause of NotSupportedException in Asset subsystem.
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15 years ago |
Justin Clarke Casey
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e1c449b492
* Change simple asset cache test to manually pump the asset server rather than relying on another thread
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15 years ago |
Justin Clarke Casey
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1894157dd3
* Explicitly start the asset server thread so that unit tests can run single rather than multi-threaded (which may be behind the occasional test freezes)
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15 years ago |
Justin Clarke Casey
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c04e7cdf2b
* Support loading empty folders in an iar
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15 years ago |
lbsa71
|
b99d9bdeb1
* Reverted the AssetServer fix, apparently something was dependent on IAssetDataPlugin being in OpenSim.Data
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15 years ago |
lbsa71
|
b5502ef3c3
* Extracted IAssetData and moved it to OpenSim.Framework to prepare to get rid of ugly CoreModules dependency on AssetServer.exe
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15 years ago |
Sean Dague
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f4bec00057
From: Alan Webb <[email protected]>
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15 years ago |
lbsa71
|
801da4346a
* optimized usings.
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16 years ago |
Mike Mazur
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e12b0a2496
- move IAssetDataPlugin from OpenSim/Framework/IAssetProvider.cs to
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16 years ago |
Mike Mazur
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f8e45e8e98
Rename IAssetProviderPlugin to IAssetDataPlugin aligning with the other data plugins.
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16 years ago |
Justin Clarke Casey
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266d0fbaae
* Apply http://opensimulator.org/mantis/view.php?id=2927 with some changes
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16 years ago |
Charles Krinke
|
17e43dcc0f
Mantis#2566. Thank you kindly, Diva for a patch that:
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16 years ago |
Teravus Ovares
|
7d89e12293
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
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16 years ago |
Jeff Ames
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6ef9d4da90
Formatting cleanup.
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16 years ago |
Mike Mazur
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2270b25265
Thanks, sempuki, for a patch that moves all Grid Server's plugins to
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16 years ago |
Justin Clarke Casey
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7fa00f9ecd
* remove redundant sync locking in AssetServerBase since this is already being done by the lower database layers
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16 years ago |
Justin Clarke Casey
|
1813946937
* remove unused CommitAssets() hook for now
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16 years ago |
Justin Clarke Casey
|
4af6286512
* Start recording asset request failures
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16 years ago |
Justin Clarke Casey
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d6519924ba
* refactor: catch asset service request exceptions at the AssetServerBase level rather than in the GridAssetClient
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16 years ago |
Justin Clarke Casey
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c2581c9577
* Cache knowledge in the region server that the asset service has reported an asset to be missing
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16 years ago |
Jeff Ames
|
65c5efe43b
Formatting cleanup.
|
16 years ago |
Adam Frisby
|
fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
|
16 years ago |
Jeff Ames
|
47180080f0
Formatting cleanup.
|
16 years ago |
Justin Clarke Casey
|
42123770de
* Add comments and slight corrections to ClientView.AgentTextureCached
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16 years ago |
Justin Clarke Casey
|
fed46ba6a7
* Winnow the debug and info messages associated with stat fetching
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16 years ago |
Tedd Hansen
|
7102ac7769
"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
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17 years ago |
Justin Clarke Casey
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f3190810d3
* Properly guard removal of asset request lists on AssetCache.AssetNotFound (my own bug)
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17 years ago |
Justin Clarke Casey
|
53d5aeec24
* Remove unused texture dictionaries from AssetCache
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17 years ago |
Justin Clarke Casey
|
877713999c
* Report 'asset not found' situations back to UserTextureDownloadService
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17 years ago |
Tedd Hansen
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47c909ca0a
Playing "Name that thread". Adding names and isbackground=true to all threads so it will be easier to debug.
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17 years ago |