UbitUmarov be649ee7e5 YEngine: remove obsolete appdomain code (still in use elsewhere) vor 3 Jahren
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MMRDelegateCommon.cs be649ee7e5 YEngine: remove obsolete appdomain code (still in use elsewhere) vor 3 Jahren
MMRIEventHandlers.cs 2129d941ac rename XMREngine as Yengine (still not all done), big mess source formating changes, move state files to proper folder, fix a source file locking on errors, more changes for cross platform including from Mike,... yes yes i know a messy commit vor 6 Jahren
MMRInternalFuncDict.cs 85b973ce1d Y(xmr)engine cosmetics... vor 6 Jahren
MMRScriptBinOpStr.cs f09a18a7a8 Yengine: Also error on division by Zero vor 5 Jahren
MMRScriptCodeGen.cs 16cfb3deab mantis 8717: fix local heap use account (will automatlic recompile scripts) vor 4 Jahren
MMRScriptCollector.cs a83b7a292b mantis 8518: Yengine; we can't wait for GC (worse finalizers) to count released memory of some local variables, so add a pseudo free; fix memory account on timeslice rentry; change the folder for the debug IL files; fix memory usage on reset. This changes will only take effect on new compiles vor 5 Jahren
MMRScriptCompValu.cs bf0697d5f4 mantis 8551: Simplify Yengine heap usage control vor 4 Jahren
MMRScriptCompile.cs 822f381145 mantis 8621: improve one error message a bit, thanks Tampa vor 3 Jahren
MMRScriptConsts.cs a2534dc378 stop using yengine math inlines, this have cast issues, just use lsl api, plus cosmetics vor 4 Jahren
MMRScriptEventCode.cs 23de4e3a82 let scriptEvents flags represent all events we have (so change to 64bit ulong) not the need to keep duplicated definitions on main framework and each script engine, namely because Xengine app domain option vor 4 Jahren
MMRScriptInlines.cs a2534dc378 stop using yengine math inlines, this have cast issues, just use lsl api, plus cosmetics vor 4 Jahren
MMRScriptMyILGen.cs 2129d941ac rename XMREngine as Yengine (still not all done), big mess source formating changes, move state files to proper folder, fix a source file locking on errors, more changes for cross platform including from Mike,... yes yes i know a messy commit vor 6 Jahren
MMRScriptObjCode.cs 2369ce413d Yengine: only retry compile if there was a object file in cache with wrong version or signature vor 6 Jahren
MMRScriptObjWriter.cs 85b973ce1d Y(xmr)engine cosmetics... vor 6 Jahren
MMRScriptReduce.cs f09a18a7a8 Yengine: Also error on division by Zero vor 5 Jahren
MMRScriptTokenize.cs a2534dc378 stop using yengine math inlines, this have cast issues, just use lsl api, plus cosmetics vor 4 Jahren
MMRScriptTypeCast.cs 6b930a596b Yengine make float.tostring culture invariant vor 5 Jahren
MMRScriptVarDict.cs 85b973ce1d Y(xmr)engine cosmetics... vor 6 Jahren
XMRArray.cs 9b7ad30ee1 more changes on YEngine scripts heap usage vor 4 Jahren
XMREngXmrTestLs.cs 85b973ce1d Y(xmr)engine cosmetics... vor 6 Jahren
XMREngine.cs be649ee7e5 YEngine: remove obsolete appdomain code (still in use elsewhere) vor 3 Jahren
XMREvents.cs 92e3f424cf cosmetics vor 4 Jahren
XMRHeapTracker.cs 9b7ad30ee1 more changes on YEngine scripts heap usage vor 4 Jahren
XMRInstAbstract.cs a2534dc378 stop using yengine math inlines, this have cast issues, just use lsl api, plus cosmetics vor 4 Jahren
XMRInstBackend.cs a1239d2706 Yengine: avoid use of Enum.Parse vor 4 Jahren
XMRInstCapture.cs fffac7d531 mantis 8704: fix issues on YEngine vor 4 Jahren
XMRInstCtor.cs eae2f87cae cosmetics vor 4 Jahren
XMRInstMain.cs a1239d2706 Yengine: avoid use of Enum.Parse vor 4 Jahren
XMRInstMisc.cs 23de4e3a82 let scriptEvents flags represent all events we have (so change to 64bit ulong) not the need to keep duplicated definitions on main framework and each script engine, namely because Xengine app domain option vor 4 Jahren
XMRInstQueue.cs 2129d941ac rename XMREngine as Yengine (still not all done), big mess source formating changes, move state files to proper folder, fix a source file locking on errors, more changes for cross platform including from Mike,... yes yes i know a messy commit vor 6 Jahren
XMRInstRun.cs a1239d2706 Yengine: avoid use of Enum.Parse vor 4 Jahren
XMRObjectTokens.cs 5ff57f01b7 Yengine: change filename extentions on scripts state (better delete contents of bin/scriptengines/yengine .. btw bin/scriptdata is not used anymore ) vor 6 Jahren
XMRSDTypeClObj.cs 9b7ad30ee1 more changes on YEngine scripts heap usage vor 4 Jahren
XMRScriptThread.cs 2a508edcb4 YEngine: change some startup log messages vor 4 Jahren
XMRScriptUThread.cs 5d2ffdc35b limit max number of attachments to 38. All can be on same point vor 4 Jahren