MMRIEventHandlers.cs 4.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
  28. using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
  29. using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
  30. using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
  31. using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
  32. using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
  33. using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
  34. namespace OpenSim.Region.ScriptEngine.Yengine
  35. {
  36. public interface IEventHandlers
  37. {
  38. void at_rot_target(int tnum, LSL_Rotation targetrot, LSL_Rotation ourrot);
  39. void at_target(int tnum, LSL_Vector targetpos, LSL_Vector ourpos);
  40. void attach(string id);
  41. void changed(int change);
  42. void collision(int num_detected);
  43. void collision_end(int num_detected);
  44. void collision_start(int num_detected);
  45. void control(string id, int held, int change);
  46. void dataserver(string queryid, string data);
  47. void email(string time, string address, string subj, string message, int num_left);
  48. void http_request(string request_id, string method, string body);
  49. void http_response(string request_id, int status, LSL_List metadata, string body);
  50. void land_collision(LSL_Vector pos);
  51. void land_collision_end(LSL_Vector pos);
  52. void land_collision_start(LSL_Vector pos);
  53. void link_message(int sender_num, int num, string str, string id);
  54. void listen(int channel, string name, string id, string message);
  55. void money(string id, int amount);
  56. void moving_end();
  57. void moving_start();
  58. void no_sensor();
  59. void not_at_rot_target();
  60. void not_at_target();
  61. void object_rez(string id);
  62. void on_rez(int start_param);
  63. void remote_data(int event_type, string channel, string message_id, string sender, int idata, string sdata);
  64. void run_time_permissions(int perm);
  65. void sensor(int num_detected);
  66. void state_entry();
  67. void state_exit();
  68. void timer();
  69. void touch(int num_detected);
  70. void touch_start(int num_detected);
  71. void touch_end(int num_detected);
  72. void transaction_result(string id, int success, string data);
  73. void path_update(int type, LSL_List data);
  74. void region_cross(LSL_Vector newpos, LSL_Vector oldpos);
  75. }
  76. }