MeshUploadFlagModule.cs 5.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections;
  29. using System.Net;
  30. using System.Text;
  31. using log4net;
  32. using Nini.Config;
  33. using Mono.Addins;
  34. using OpenMetaverse;
  35. using OpenMetaverse.StructuredData;
  36. using OpenSim.Framework.Servers.HttpServer;
  37. using OpenSim.Region.Framework.Interfaces;
  38. using OpenSim.Region.Framework.Scenes;
  39. using Caps = OpenSim.Framework.Capabilities.Caps;
  40. namespace OpenSim.Region.ClientStack.Linden
  41. {
  42. /// <summary>
  43. /// MeshUploadFlag capability. This is required for uploading Mesh.
  44. /// </summary>
  45. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MeshUploadFlagModule")]
  46. public class MeshUploadFlagModule : INonSharedRegionModule
  47. {
  48. // private static readonly ILog m_log =
  49. // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  50. /// <summary>
  51. /// Is this module enabled?
  52. /// </summary>
  53. public bool Enabled { get; private set; }
  54. private Scene m_scene;
  55. #region ISharedRegionModule Members
  56. public MeshUploadFlagModule()
  57. {
  58. Enabled = true;
  59. }
  60. public void Initialise(IConfigSource source)
  61. {
  62. IConfig config = source.Configs["Mesh"];
  63. if (config == null)
  64. {
  65. return;
  66. }
  67. else
  68. {
  69. Enabled = config.GetBoolean("AllowMeshUpload", Enabled);
  70. }
  71. }
  72. public void AddRegion(Scene s)
  73. {
  74. if (!Enabled)
  75. return;
  76. m_scene = s;
  77. m_scene.EventManager.OnRegisterCaps += RegisterCaps;
  78. }
  79. public void RemoveRegion(Scene s)
  80. {
  81. if (!Enabled)
  82. return;
  83. m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
  84. }
  85. public void RegionLoaded(Scene s)
  86. {
  87. }
  88. public void PostInitialise()
  89. {
  90. }
  91. public void Close() { }
  92. public string Name { get { return "MeshUploadFlagModule"; } }
  93. public Type ReplaceableInterface
  94. {
  95. get { return null; }
  96. }
  97. #endregion
  98. public void RegisterCaps(UUID agentID, Caps caps)
  99. {
  100. caps.RegisterSimpleHandler("MeshUploadFlag",
  101. new SimpleStreamHandler("/" + UUID.Random(), MeshUploadFlag));
  102. /* to use when/if we do check on dbs
  103. new SimpleStreamHandler("/" + UUID.Random(), delegate (IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
  104. {
  105. MeshUploadFlag(httpRequest, httpResponse, agentID);
  106. }));
  107. */
  108. }
  109. //private void MeshUploadFlag(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, UUID agentID)
  110. private void MeshUploadFlag(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
  111. {
  112. // m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request");
  113. if(httpRequest.HttpMethod != "GET")
  114. {
  115. httpResponse.StatusCode = (int)HttpStatusCode.NotFound;
  116. return;
  117. }
  118. OSDMap data = new OSDMap();
  119. data["mesh_upload_status"] = "valid";
  120. httpResponse.RawBuffer = Encoding.UTF8.GetBytes(OSDParser.SerializeLLSDXmlString(data));
  121. httpResponse.StatusCode = (int)HttpStatusCode.OK;
  122. }
  123. }
  124. }