/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Net;
using System.Text;
using log4net;
using Nini.Config;
using Mono.Addins;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using Caps = OpenSim.Framework.Capabilities.Caps;
namespace OpenSim.Region.ClientStack.Linden
{
///
/// MeshUploadFlag capability. This is required for uploading Mesh.
///
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MeshUploadFlagModule")]
public class MeshUploadFlagModule : INonSharedRegionModule
{
// private static readonly ILog m_log =
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
///
/// Is this module enabled?
///
public bool Enabled { get; private set; }
private Scene m_scene;
#region ISharedRegionModule Members
public MeshUploadFlagModule()
{
Enabled = true;
}
public void Initialise(IConfigSource source)
{
IConfig config = source.Configs["Mesh"];
if (config == null)
{
return;
}
else
{
Enabled = config.GetBoolean("AllowMeshUpload", Enabled);
}
}
public void AddRegion(Scene s)
{
if (!Enabled)
return;
m_scene = s;
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
}
public void RemoveRegion(Scene s)
{
if (!Enabled)
return;
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
}
public void RegionLoaded(Scene s)
{
}
public void PostInitialise()
{
}
public void Close() { }
public string Name { get { return "MeshUploadFlagModule"; } }
public Type ReplaceableInterface
{
get { return null; }
}
#endregion
public void RegisterCaps(UUID agentID, Caps caps)
{
caps.RegisterSimpleHandler("MeshUploadFlag",
new SimpleStreamHandler("/" + UUID.Random(), MeshUploadFlag));
/* to use when/if we do check on dbs
new SimpleStreamHandler("/" + UUID.Random(), delegate (IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
MeshUploadFlag(httpRequest, httpResponse, agentID);
}));
*/
}
//private void MeshUploadFlag(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, UUID agentID)
private void MeshUploadFlag(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request");
if(httpRequest.HttpMethod != "GET")
{
httpResponse.StatusCode = (int)HttpStatusCode.NotFound;
return;
}
OSDMap data = new OSDMap();
data["mesh_upload_status"] = "valid";
httpResponse.RawBuffer = Encoding.UTF8.GetBytes(OSDParser.SerializeLLSDXmlString(data));
httpResponse.StatusCode = (int)HttpStatusCode.OK;
}
}
}