John Hurliman 67ac9881fa Removing duplicate SceneObjectPart.RotationalVelocity property před 14 roky
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AuraMetaEntity.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. před 15 roky
BeamMetaEntity.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. před 15 roky
CMController.cs b2ed348aa2 Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated před 14 roky
CMEntityCollection.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. před 15 roky
CMModel.cs ee205e7e81 Formatting cleanup. před 14 roky
CMView.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. před 15 roky
ContentManagementEntity.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. před 15 roky
ContentManagementModule.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. před 15 roky
FileSystemDatabase.cs a23d64dec1 Formatting cleanup. před 15 roky
GitDatabase.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. před 15 roky
IContentDatabase.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. před 15 roky
MetaEntity.cs 4847e62e9f * Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly před 14 roky
PointMetaEntity.cs 67ac9881fa Removing duplicate SceneObjectPart.RotationalVelocity property před 14 roky
README 180be7de07 this is step 2 of 2 of the OpenSim.Region.Environment refactor. před 15 roky
SceneObjectGroupDiff.cs 67ac9881fa Removing duplicate SceneObjectPart.RotationalVelocity property před 14 roky

README

This module is meant to be built alone and not added to the Opensim code base. References are made to required dlls through a
reference file, ContentManagement.mdp. Originally, for development, this project was contained in the Opensim/Region/Modules/
directory.

To compile: nant
To use: Copy ContentManagement.dll into the bin directory of your Opensim build. You should find many other dlls in the same directory.


--------------------------------------------------------------------------------------------------------------------
To build the libgit.so file:

#Download GIT git repository
$ git clone git://git2.kernel.org/pub/OpenSim/Region/Environment/Modules/ContentManagementSystem/scm/git/git.git
$ cd git

#Compile GIT
#Note that we are adding two extra flags to pass to gcc while compiling (-c and -fPIC)
$ autoconf
$ ./configure
$ CFLAGS="-g -O2 -Wall -c -fPIC" make

#Copy necessary object files (and some not so necessary) to their own directory for shared object file creation
$ mkdir ../libgit-objects
$ cp builtin*.o ../libgit-objects
$ cp xdiff/*.o ../libgit-objects
$ cp libgit.a ../libgit-objects

#Remove the main symbol from any object files (like git.o)
$ cd ../libgit-objects
$ strip -N main *.o

#Uncompress the plumbing objects from archive created by git
$ ar x libgit.a

#Create shared object file from all objects (including the zlib library)
$ ld -shared -soname libgit.so.1 -o libgit.so.1.5.6.3 -lc -lz *.o


#You can also just copy the following commands into a file and run as a script inside the git directory

make clean
autoconf
./configure
CFLAGS="-g -O2 -Wall -c -fPIC" make
mkdir libgit-objects
cp builtin*.o libgit-objects
cp xdiff/*.o libgit-objects
cp libgit.a libgit-objects
cd libgit-objects
strip -N main *.o
ar x libgit.a
ld -shared -soname libgit.so.1 -o libgit.so.1.5.6.3 -lc -lz *.o