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Animation
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e6c71d6df6
* Fixes Sitting on the ground.
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15 yıl önce |
Hypergrid
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0b5cdc539c
Change teleports so the TeleportFlags are sent to the destination sim. It
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15 yıl önce |
Scripting
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4b75353cbf
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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15 yıl önce |
Serialization
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ee205e7e81
Formatting cleanup.
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15 yıl önce |
Tests
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0b5cdc539c
Change teleports so the TeleportFlags are sent to the destination sim. It
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15 yıl önce |
Types
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8e3dd64282
Removed an innefficent List.Contains lookup from UpdateQueue
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15 yıl önce |
AsyncSceneObjectGroupDeleter.cs
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9d63f90467
Remove the old (Remoting) region crossing code. Fix the new code to
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15 yıl önce |
Border.cs
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606e831ff5
Formatting cleanup.
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15 yıl önce |
Cardinals.cs
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56ddd6828c
Add copyright headers. Formatting cleanup.
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15 yıl önce |
EntityBase.cs
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ec2ebf2598
Removing EntityBase.Rotation
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15 yıl önce |
EntityManager.cs
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142008121e
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
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15 yıl önce |
EventManager.cs
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2320b17ca9
Whitespace cleanup
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15 yıl önce |
RegionStatsHandler.cs
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6878b26b0d
Merge branch 'diva-textures-osgrid'
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15 yıl önce |
ReturnInfo.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 yıl önce |
Scene.Inventory.cs
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3740775472
When rezzing a no-copy object on a no-rez parcel, the object vanishes from
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15 yıl önce |
Scene.PacketHandlers.cs
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c72f78215b
Backport the fixes to WebFetchInventoryDescendents to the UDP
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15 yıl önce |
Scene.Permissions.cs
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2913c24c8a
* Commented out two noisy debug lines in the LLUDP server
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15 yıl önce |
Scene.cs
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45b19e5e2d
Fix a small bug in login disable code
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15 yıl önce |
SceneBase.cs
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0c466b28bb
Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking
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15 yıl önce |
SceneCommunicationService.cs
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81d5a4b6d8
Remove "login disable", "login enable" and "login status" commands.
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15 yıl önce |
SceneGraph.cs
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9453c42631
Experimental: Remove explicit property sends
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15 yıl önce |
SceneManager.cs
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88ead9ee63
pass all command parameters to load/save oar, not just the filename
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15 yıl önce |
SceneObjectGroup.Inventory.cs
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9d63f90467
Remove the old (Remoting) region crossing code. Fix the new code to
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15 yıl önce |
SceneObjectGroup.cs
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2320b17ca9
Whitespace cleanup
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15 yıl önce |
SceneObjectPart.cs
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2320b17ca9
Whitespace cleanup
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15 yıl önce |
SceneObjectPartInventory.cs
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05e8b4e72c
Add a data path for error messages
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15 yıl önce |
ScenePresence.cs
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70d5b1c34c
Formatting cleanup. Add copyright headers.
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15 yıl önce |
SceneViewer.cs
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4b75353cbf
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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15 yıl önce |
SimStatsReporter.cs
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70d5b1c34c
Formatting cleanup. Add copyright headers.
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15 yıl önce |
TerrainChannel.cs
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387e9f7a7f
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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15 yıl önce |
TerrainUtil.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 yıl önce |
UndoState.cs
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fa786c480b
Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right.
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15 yıl önce |
UuidGatherer.cs
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908992a105
Fixes the broken build of the previous commit.
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15 yıl önce |