Melanie 2320b17ca9 Whitespace cleanup 15 yıl önce
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Animation e6c71d6df6 * Fixes Sitting on the ground. 15 yıl önce
Hypergrid 0b5cdc539c Change teleports so the TeleportFlags are sent to the destination sim. It 15 yıl önce
Scripting 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 15 yıl önce
Serialization ee205e7e81 Formatting cleanup. 15 yıl önce
Tests 0b5cdc539c Change teleports so the TeleportFlags are sent to the destination sim. It 15 yıl önce
Types 8e3dd64282 Removed an innefficent List.Contains lookup from UpdateQueue 15 yıl önce
AsyncSceneObjectGroupDeleter.cs 9d63f90467 Remove the old (Remoting) region crossing code. Fix the new code to 15 yıl önce
Border.cs 606e831ff5 Formatting cleanup. 15 yıl önce
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. 15 yıl önce
EntityBase.cs ec2ebf2598 Removing EntityBase.Rotation 15 yıl önce
EntityManager.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference 15 yıl önce
EventManager.cs 2320b17ca9 Whitespace cleanup 15 yıl önce
RegionStatsHandler.cs 6878b26b0d Merge branch 'diva-textures-osgrid' 15 yıl önce
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 yıl önce
Scene.Inventory.cs 3740775472 When rezzing a no-copy object on a no-rez parcel, the object vanishes from 15 yıl önce
Scene.PacketHandlers.cs c72f78215b Backport the fixes to WebFetchInventoryDescendents to the UDP 15 yıl önce
Scene.Permissions.cs 2913c24c8a * Commented out two noisy debug lines in the LLUDP server 15 yıl önce
Scene.cs 45b19e5e2d Fix a small bug in login disable code 15 yıl önce
SceneBase.cs 0c466b28bb Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking 15 yıl önce
SceneCommunicationService.cs 81d5a4b6d8 Remove "login disable", "login enable" and "login status" commands. 15 yıl önce
SceneGraph.cs 9453c42631 Experimental: Remove explicit property sends 15 yıl önce
SceneManager.cs 88ead9ee63 pass all command parameters to load/save oar, not just the filename 15 yıl önce
SceneObjectGroup.Inventory.cs 9d63f90467 Remove the old (Remoting) region crossing code. Fix the new code to 15 yıl önce
SceneObjectGroup.cs 2320b17ca9 Whitespace cleanup 15 yıl önce
SceneObjectPart.cs 2320b17ca9 Whitespace cleanup 15 yıl önce
SceneObjectPartInventory.cs 05e8b4e72c Add a data path for error messages 15 yıl önce
ScenePresence.cs 70d5b1c34c Formatting cleanup. Add copyright headers. 15 yıl önce
SceneViewer.cs 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 15 yıl önce
SimStatsReporter.cs 70d5b1c34c Formatting cleanup. Add copyright headers. 15 yıl önce
TerrainChannel.cs 387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 15 yıl önce
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 yıl önce
UndoState.cs fa786c480b Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right. 15 yıl önce
UuidGatherer.cs 908992a105 Fixes the broken build of the previous commit. 15 yıl önce