Melanie 2320b17ca9 Whitespace cleanup il y a 15 ans
..
Animation e6c71d6df6 * Fixes Sitting on the ground. il y a 15 ans
Hypergrid 0b5cdc539c Change teleports so the TeleportFlags are sent to the destination sim. It il y a 15 ans
Scripting 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon il y a 15 ans
Serialization ee205e7e81 Formatting cleanup. il y a 15 ans
Tests 0b5cdc539c Change teleports so the TeleportFlags are sent to the destination sim. It il y a 15 ans
Types 8e3dd64282 Removed an innefficent List.Contains lookup from UpdateQueue il y a 15 ans
AsyncSceneObjectGroupDeleter.cs 9d63f90467 Remove the old (Remoting) region crossing code. Fix the new code to il y a 15 ans
Border.cs 606e831ff5 Formatting cleanup. il y a 15 ans
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. il y a 15 ans
EntityBase.cs ec2ebf2598 Removing EntityBase.Rotation il y a 15 ans
EntityManager.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference il y a 15 ans
EventManager.cs 2320b17ca9 Whitespace cleanup il y a 15 ans
RegionStatsHandler.cs 6878b26b0d Merge branch 'diva-textures-osgrid' il y a 15 ans
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. il y a 15 ans
Scene.Inventory.cs 3740775472 When rezzing a no-copy object on a no-rez parcel, the object vanishes from il y a 15 ans
Scene.PacketHandlers.cs c72f78215b Backport the fixes to WebFetchInventoryDescendents to the UDP il y a 15 ans
Scene.Permissions.cs 2913c24c8a * Commented out two noisy debug lines in the LLUDP server il y a 15 ans
Scene.cs 45b19e5e2d Fix a small bug in login disable code il y a 15 ans
SceneBase.cs 0c466b28bb Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking il y a 15 ans
SceneCommunicationService.cs 81d5a4b6d8 Remove "login disable", "login enable" and "login status" commands. il y a 15 ans
SceneGraph.cs 9453c42631 Experimental: Remove explicit property sends il y a 15 ans
SceneManager.cs 88ead9ee63 pass all command parameters to load/save oar, not just the filename il y a 15 ans
SceneObjectGroup.Inventory.cs 9d63f90467 Remove the old (Remoting) region crossing code. Fix the new code to il y a 15 ans
SceneObjectGroup.cs 2320b17ca9 Whitespace cleanup il y a 15 ans
SceneObjectPart.cs 2320b17ca9 Whitespace cleanup il y a 15 ans
SceneObjectPartInventory.cs 05e8b4e72c Add a data path for error messages il y a 15 ans
ScenePresence.cs 70d5b1c34c Formatting cleanup. Add copyright headers. il y a 15 ans
SceneViewer.cs 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon il y a 15 ans
SimStatsReporter.cs 70d5b1c34c Formatting cleanup. Add copyright headers. il y a 15 ans
TerrainChannel.cs 387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) il y a 15 ans
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. il y a 15 ans
UndoState.cs fa786c480b Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right. il y a 15 ans
UuidGatherer.cs 908992a105 Fixes the broken build of the previous commit. il y a 15 ans