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Animation
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e6c71d6df6
* Fixes Sitting on the ground.
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il y a 15 ans |
Hypergrid
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0b5cdc539c
Change teleports so the TeleportFlags are sent to the destination sim. It
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il y a 15 ans |
Scripting
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4b75353cbf
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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il y a 15 ans |
Serialization
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ee205e7e81
Formatting cleanup.
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il y a 15 ans |
Tests
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0b5cdc539c
Change teleports so the TeleportFlags are sent to the destination sim. It
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il y a 15 ans |
Types
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8e3dd64282
Removed an innefficent List.Contains lookup from UpdateQueue
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il y a 15 ans |
AsyncSceneObjectGroupDeleter.cs
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9d63f90467
Remove the old (Remoting) region crossing code. Fix the new code to
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il y a 15 ans |
Border.cs
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606e831ff5
Formatting cleanup.
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il y a 15 ans |
Cardinals.cs
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56ddd6828c
Add copyright headers. Formatting cleanup.
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il y a 15 ans |
EntityBase.cs
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ec2ebf2598
Removing EntityBase.Rotation
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il y a 15 ans |
EntityManager.cs
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142008121e
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
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il y a 15 ans |
EventManager.cs
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2320b17ca9
Whitespace cleanup
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il y a 15 ans |
RegionStatsHandler.cs
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6878b26b0d
Merge branch 'diva-textures-osgrid'
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il y a 15 ans |
ReturnInfo.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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il y a 15 ans |
Scene.Inventory.cs
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3740775472
When rezzing a no-copy object on a no-rez parcel, the object vanishes from
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il y a 15 ans |
Scene.PacketHandlers.cs
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c72f78215b
Backport the fixes to WebFetchInventoryDescendents to the UDP
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il y a 15 ans |
Scene.Permissions.cs
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2913c24c8a
* Commented out two noisy debug lines in the LLUDP server
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il y a 15 ans |
Scene.cs
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45b19e5e2d
Fix a small bug in login disable code
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il y a 15 ans |
SceneBase.cs
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0c466b28bb
Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking
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il y a 15 ans |
SceneCommunicationService.cs
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81d5a4b6d8
Remove "login disable", "login enable" and "login status" commands.
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il y a 15 ans |
SceneGraph.cs
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9453c42631
Experimental: Remove explicit property sends
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il y a 15 ans |
SceneManager.cs
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88ead9ee63
pass all command parameters to load/save oar, not just the filename
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il y a 15 ans |
SceneObjectGroup.Inventory.cs
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9d63f90467
Remove the old (Remoting) region crossing code. Fix the new code to
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il y a 15 ans |
SceneObjectGroup.cs
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2320b17ca9
Whitespace cleanup
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il y a 15 ans |
SceneObjectPart.cs
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2320b17ca9
Whitespace cleanup
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il y a 15 ans |
SceneObjectPartInventory.cs
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05e8b4e72c
Add a data path for error messages
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il y a 15 ans |
ScenePresence.cs
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70d5b1c34c
Formatting cleanup. Add copyright headers.
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il y a 15 ans |
SceneViewer.cs
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4b75353cbf
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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il y a 15 ans |
SimStatsReporter.cs
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70d5b1c34c
Formatting cleanup. Add copyright headers.
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il y a 15 ans |
TerrainChannel.cs
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387e9f7a7f
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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il y a 15 ans |
TerrainUtil.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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il y a 15 ans |
UndoState.cs
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fa786c480b
Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right.
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il y a 15 ans |
UuidGatherer.cs
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908992a105
Fixes the broken build of the previous commit.
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il y a 15 ans |