IDynamicTextureManager.cs 3.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.IO;
  28. using OpenMetaverse;
  29. namespace OpenSim.Region.Framework.Interfaces
  30. {
  31. public interface IDynamicTextureManager
  32. {
  33. void RegisterRender(string handleType, IDynamicTextureRender render);
  34. void ReturnData(UUID id, byte[] data);
  35. UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams,
  36. int updateTimer);
  37. UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams,
  38. int updateTimer, bool SetBlending, byte AlphaValue);
  39. UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams,
  40. int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face);
  41. UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams,
  42. int updateTimer);
  43. UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams,
  44. int updateTimer, bool SetBlending, byte AlphaValue);
  45. UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams,
  46. int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face);
  47. void GetDrawStringSize(string contentType, string text, string fontName, int fontSize,
  48. out double xSize, out double ySize);
  49. }
  50. public interface IDynamicTextureRender
  51. {
  52. string GetName();
  53. string GetContentType();
  54. bool SupportsAsynchronous();
  55. byte[] ConvertUrl(string url, string extraParams);
  56. byte[] ConvertStream(Stream data, string extraParams);
  57. bool AsyncConvertUrl(UUID id, string url, string extraParams);
  58. bool AsyncConvertData(UUID id, string bodyData, string extraParams);
  59. void GetDrawStringSize(string text, string fontName, int fontSize,
  60. out double xSize, out double ySize);
  61. }
  62. }