Adam Frisby fadd19f314 **Big ass update warning** 16 years ago
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Scripting 47180080f0 Formatting cleanup. 16 years ago
AvatarAnimations.cs 47180080f0 Formatting cleanup. 16 years ago
AvatarAppearance.cs 47180080f0 Formatting cleanup. 16 years ago
EntityBase.cs 7f5e1546e2 Removing redundant code 16 years ago
IScenePresenceBody.cs 47180080f0 Formatting cleanup. 16 years ago
InnerScene.cs 2b78c40d89 * Adding log debugging messages and making others more explicit 16 years ago
Scene.Inventory.cs 0cb05c1952 * Updated ray tracing code. It's now good enough to use when the XYZ vector components of the scale have a difference of less then 4.5 meters. 16 years ago
Scene.PacketHandlers.cs 71ca162821 *Moved LandManagement into its own region module (spiffy!) 16 years ago
Scene.cs fadd19f314 **Big ass update warning** 16 years ago
SceneBase.cs 71ca162821 *Moved LandManagement into its own region module (spiffy!) 16 years ago
SceneCommunicationService.cs fd2caf5f16 This update has good news and bad news, first the bad. 16 years ago
SceneEvents.cs 71ca162821 *Moved LandManagement into its own region module (spiffy!) 16 years ago
SceneManager.cs fadd19f314 **Big ass update warning** 16 years ago
SceneObjectGroup.Inventory.cs a0e1be3280 Fixed some comparisons of LLUUIDs to null. 16 years ago
SceneObjectGroup.cs ba2de258f4 * Refactored out circular reference in Region.Environment <-> Framework.Data.Base 16 years ago
SceneObjectPart.Inventory.cs f77ab46184 * Stop (which currently removes) all scripts in an object when that object is deleted from the region 16 years ago
SceneObjectPart.cs e74892ee44 * Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. ) 16 years ago
ScenePresence.cs ad6783ff40 * Massaging CAPS setup/teardown log messages 16 years ago
SceneXmlLoader.cs 47180080f0 Formatting cleanup. 16 years ago
SimStatsReporter.cs 2f3bb3b836 Remove a couple more compiler warnings by commenting unused variables. 16 years ago