Justin Clarke Casey e1b7ace453 * Try new ruth avatar settings correction suggested by jenni in http://opensimulator.org/mantis/view.php?id=1769 16 лет назад
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AnimationsAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 16 лет назад
Avatar e1b7ace453 * Try new ruth avatar settings correction suggested by jenni in http://opensimulator.org/mantis/view.php?id=1769 16 лет назад
BodyPartsAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 16 лет назад
ClothingAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 16 лет назад
GesturesAssetSet 82af9b7a78 Set svn:eol-style. 17 лет назад
LandmarksAssetSet 82af9b7a78 Set svn:eol-style. 17 лет назад
NotecardsAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 16 лет назад
ObjectsAssetSet 82af9b7a78 Set svn:eol-style. 17 лет назад
OpenSimAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 16 лет назад
PhotosAssetSet 82af9b7a78 Set svn:eol-style. 17 лет назад
ScriptsAssetSet 2558f8ac31 Make scripts LSL compliant. 16 лет назад
SoundsAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 16 лет назад
TexturesAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 16 лет назад
AssetSets.xml 987c7498c3 the first pass at Asset Fridays. Contribution of a handshake 16 лет назад
README.txt 1b1649791f Allow OpenSim operators to specify their own asset sets without needing to change the default OpenSim set. Equivalent changes to allow operators to also specify their own 17 лет назад

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory. You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml. This file should point towards an XML
file which details the assets in your asset set. The
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.