Justin Clarke Casey e1b7ace453 * Try new ruth avatar settings correction suggested by jenni in http://opensimulator.org/mantis/view.php?id=1769 před 16 roky
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AnimationsAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml před 16 roky
Avatar e1b7ace453 * Try new ruth avatar settings correction suggested by jenni in http://opensimulator.org/mantis/view.php?id=1769 před 16 roky
BodyPartsAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml před 16 roky
ClothingAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml před 16 roky
GesturesAssetSet 82af9b7a78 Set svn:eol-style. před 17 roky
LandmarksAssetSet 82af9b7a78 Set svn:eol-style. před 17 roky
NotecardsAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml před 16 roky
ObjectsAssetSet 82af9b7a78 Set svn:eol-style. před 17 roky
OpenSimAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml před 16 roky
PhotosAssetSet 82af9b7a78 Set svn:eol-style. před 17 roky
ScriptsAssetSet 2558f8ac31 Make scripts LSL compliant. před 16 roky
SoundsAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml před 16 roky
TexturesAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml před 16 roky
AssetSets.xml 987c7498c3 the first pass at Asset Fridays. Contribution of a handshake před 16 roky
README.txt 1b1649791f Allow OpenSim operators to specify their own asset sets without needing to change the default OpenSim set. Equivalent changes to allow operators to also specify their own před 17 roky

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory. You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml. This file should point towards an XML
file which details the assets in your asset set. The
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.