Justin Clarke Casey e1b7ace453 * Try new ruth avatar settings correction suggested by jenni in http://opensimulator.org/mantis/view.php?id=1769 %!s(int64=16) %!d(string=hai) anos
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AnimationsAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml %!s(int64=16) %!d(string=hai) anos
Avatar e1b7ace453 * Try new ruth avatar settings correction suggested by jenni in http://opensimulator.org/mantis/view.php?id=1769 %!s(int64=16) %!d(string=hai) anos
BodyPartsAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml %!s(int64=16) %!d(string=hai) anos
ClothingAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml %!s(int64=16) %!d(string=hai) anos
GesturesAssetSet 82af9b7a78 Set svn:eol-style. %!s(int64=17) %!d(string=hai) anos
LandmarksAssetSet 82af9b7a78 Set svn:eol-style. %!s(int64=17) %!d(string=hai) anos
NotecardsAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml %!s(int64=16) %!d(string=hai) anos
ObjectsAssetSet 82af9b7a78 Set svn:eol-style. %!s(int64=17) %!d(string=hai) anos
OpenSimAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml %!s(int64=16) %!d(string=hai) anos
PhotosAssetSet 82af9b7a78 Set svn:eol-style. %!s(int64=17) %!d(string=hai) anos
ScriptsAssetSet 2558f8ac31 Make scripts LSL compliant. %!s(int64=16) %!d(string=hai) anos
SoundsAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml %!s(int64=16) %!d(string=hai) anos
TexturesAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml %!s(int64=16) %!d(string=hai) anos
AssetSets.xml 987c7498c3 the first pass at Asset Fridays. Contribution of a handshake %!s(int64=16) %!d(string=hai) anos
README.txt 1b1649791f Allow OpenSim operators to specify their own asset sets without needing to change the default OpenSim set. Equivalent changes to allow operators to also specify their own %!s(int64=17) %!d(string=hai) anos

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory. You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml. This file should point towards an XML
file which details the assets in your asset set. The
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.