Main.cs 6.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.IO;
  30. using System.Reflection;
  31. using libsecondlife;
  32. using log4net;
  33. using log4net.Config;
  34. using OpenSim.Framework;
  35. using OpenSim.Framework.Console;
  36. using OpenSim.Framework.Servers;
  37. namespace OpenSim.Grid.InventoryServer
  38. {
  39. public class OpenInventory_Main : BaseOpenSimServer, conscmd_callback
  40. {
  41. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  42. private InventoryConfig m_config;
  43. private GridInventoryService m_inventoryService;
  44. public const string LogName = "INVENTORY";
  45. [STAThread]
  46. public static void Main(string[] args)
  47. {
  48. XmlConfigurator.Configure();
  49. OpenInventory_Main theServer = new OpenInventory_Main();
  50. theServer.Startup();
  51. theServer.Work();
  52. }
  53. public OpenInventory_Main()
  54. {
  55. m_console = new ConsoleBase("Inventory", this);
  56. MainConsole.Instance = m_console;
  57. }
  58. public override void Startup()
  59. {
  60. base.Startup();
  61. m_config = new InventoryConfig(LogName, (Path.Combine(Util.configDir(), "InventoryServer_Config.xml")));
  62. m_inventoryService = new GridInventoryService();
  63. m_inventoryService.AddPlugin(m_config.DatabaseProvider, m_config.DatabaseConnect);
  64. m_log.Info("[" + LogName + "]: Starting HTTP server ...");
  65. m_httpServer = new BaseHttpServer(m_config.HttpPort);
  66. AddHttpHandlers();
  67. m_httpServer.Start();
  68. m_log.Info("[" + LogName + "]: Started HTTP server");
  69. }
  70. protected void AddHttpHandlers()
  71. {
  72. m_httpServer.AddStreamHandler(
  73. new RestDeserialiseHandler<Guid, InventoryCollection>(
  74. "POST", "/GetInventory/", m_inventoryService.GetUserInventory));
  75. m_httpServer.AddStreamHandler(
  76. new RestDeserialiseHandler<Guid, bool>(
  77. "POST", "/CreateInventory/", m_inventoryService.CreateUsersInventory));
  78. m_httpServer.AddStreamHandler(
  79. new RestDeserialiseHandler<InventoryFolderBase, bool>(
  80. "POST", "/NewFolder/", m_inventoryService.AddFolder));
  81. m_httpServer.AddStreamHandler(
  82. new RestDeserialiseHandler<InventoryFolderBase, bool>(
  83. "POST", "/UpdateFolder/", m_inventoryService.UpdateFolder));
  84. m_httpServer.AddStreamHandler(
  85. new RestDeserialiseHandler<InventoryFolderBase, bool>(
  86. "POST", "/MoveFolder/", m_inventoryService.MoveFolder));
  87. m_httpServer.AddStreamHandler(
  88. new RestDeserialiseHandler<InventoryFolderBase, bool>(
  89. "POST", "/PurgeFolder/", m_inventoryService.PurgeFolder));
  90. m_httpServer.AddStreamHandler(
  91. new RestDeserialiseHandler<InventoryItemBase, bool>(
  92. "POST", "/NewItem/", m_inventoryService.AddItem));
  93. m_httpServer.AddStreamHandler(
  94. new RestDeserialiseHandler<InventoryItemBase, bool>(
  95. "POST", "/DeleteItem/", m_inventoryService.DeleteItem));
  96. // WARNING: Root folders no longer just delivers the root and immediate child folders (e.g
  97. // system folders such as Objects, Textures), but it now returns the entire inventory skeleton.
  98. // It would have been better to rename this request, but complexities in the BaseHttpServer
  99. // (e.g. any http request not found is automatically treated as an xmlrpc request) make it easier
  100. // to do this for now.
  101. m_httpServer.AddStreamHandler(
  102. new RestDeserialiseHandler<Guid, List<InventoryFolderBase>>
  103. ("POST", "/RootFolders/", m_inventoryService.GetInventorySkeleton));
  104. }
  105. private void Work()
  106. {
  107. m_console.Notice("Enter help for a list of commands\n");
  108. while (true)
  109. {
  110. m_console.Prompt();
  111. }
  112. }
  113. public override void RunCmd(string cmd, string[] cmdparams)
  114. {
  115. base.RunCmd(cmd, cmdparams);
  116. switch (cmd)
  117. {
  118. case "add-user":
  119. m_inventoryService.CreateUsersInventory(LLUUID.Random().UUID);
  120. break;
  121. }
  122. }
  123. }
  124. }