123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using libsecondlife;
- using log4net;
- using log4net.Config;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using OpenSim.Framework.Servers;
- namespace OpenSim.Grid.InventoryServer
- {
- public class OpenInventory_Main : BaseOpenSimServer, conscmd_callback
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private InventoryConfig m_config;
- private GridInventoryService m_inventoryService;
- public const string LogName = "INVENTORY";
- [STAThread]
- public static void Main(string[] args)
- {
- XmlConfigurator.Configure();
- OpenInventory_Main theServer = new OpenInventory_Main();
- theServer.Startup();
- theServer.Work();
- }
- public OpenInventory_Main()
- {
- m_console = new ConsoleBase("Inventory", this);
- MainConsole.Instance = m_console;
- }
- public override void Startup()
- {
- base.Startup();
-
- m_config = new InventoryConfig(LogName, (Path.Combine(Util.configDir(), "InventoryServer_Config.xml")));
- m_inventoryService = new GridInventoryService();
- m_inventoryService.AddPlugin(m_config.DatabaseProvider, m_config.DatabaseConnect);
- m_log.Info("[" + LogName + "]: Starting HTTP server ...");
- m_httpServer = new BaseHttpServer(m_config.HttpPort);
- AddHttpHandlers();
- m_httpServer.Start();
- m_log.Info("[" + LogName + "]: Started HTTP server");
- }
- protected void AddHttpHandlers()
- {
- m_httpServer.AddStreamHandler(
- new RestDeserialiseHandler<Guid, InventoryCollection>(
- "POST", "/GetInventory/", m_inventoryService.GetUserInventory));
- m_httpServer.AddStreamHandler(
- new RestDeserialiseHandler<Guid, bool>(
- "POST", "/CreateInventory/", m_inventoryService.CreateUsersInventory));
- m_httpServer.AddStreamHandler(
- new RestDeserialiseHandler<InventoryFolderBase, bool>(
- "POST", "/NewFolder/", m_inventoryService.AddFolder));
- m_httpServer.AddStreamHandler(
- new RestDeserialiseHandler<InventoryFolderBase, bool>(
- "POST", "/UpdateFolder/", m_inventoryService.UpdateFolder));
- m_httpServer.AddStreamHandler(
- new RestDeserialiseHandler<InventoryFolderBase, bool>(
- "POST", "/MoveFolder/", m_inventoryService.MoveFolder));
- m_httpServer.AddStreamHandler(
- new RestDeserialiseHandler<InventoryFolderBase, bool>(
- "POST", "/PurgeFolder/", m_inventoryService.PurgeFolder));
- m_httpServer.AddStreamHandler(
- new RestDeserialiseHandler<InventoryItemBase, bool>(
- "POST", "/NewItem/", m_inventoryService.AddItem));
- m_httpServer.AddStreamHandler(
- new RestDeserialiseHandler<InventoryItemBase, bool>(
- "POST", "/DeleteItem/", m_inventoryService.DeleteItem));
- // WARNING: Root folders no longer just delivers the root and immediate child folders (e.g
- // system folders such as Objects, Textures), but it now returns the entire inventory skeleton.
- // It would have been better to rename this request, but complexities in the BaseHttpServer
- // (e.g. any http request not found is automatically treated as an xmlrpc request) make it easier
- // to do this for now.
- m_httpServer.AddStreamHandler(
- new RestDeserialiseHandler<Guid, List<InventoryFolderBase>>
- ("POST", "/RootFolders/", m_inventoryService.GetInventorySkeleton));
- }
- private void Work()
- {
- m_console.Notice("Enter help for a list of commands\n");
- while (true)
- {
- m_console.Prompt();
- }
- }
- public override void RunCmd(string cmd, string[] cmdparams)
- {
- base.RunCmd(cmd, cmdparams);
- switch (cmd)
- {
- case "add-user":
- m_inventoryService.CreateUsersInventory(LLUUID.Random().UUID);
- break;
- }
- }
- }
- }
|