Main.cs 6.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.IO;
  29. using System.Reflection;
  30. using libsecondlife;
  31. using log4net;
  32. using log4net.Config;
  33. using OpenSim.Framework;
  34. using OpenSim.Framework.AssetLoader.Filesystem;
  35. using OpenSim.Framework.Console;
  36. using OpenSim.Framework.Servers;
  37. using OpenSim.Framework.Statistics;
  38. namespace OpenSim.Grid.AssetServer
  39. {
  40. /// <summary>
  41. /// An asset server
  42. /// </summary>
  43. public class OpenAsset_Main : BaseOpenSimServer, conscmd_callback
  44. {
  45. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  46. public AssetConfig m_config;
  47. public static OpenAsset_Main assetserver;
  48. // Temporarily hardcoded - should be a plugin
  49. protected IAssetLoader assetLoader = new AssetLoaderFileSystem();
  50. private IAssetProvider m_assetProvider;
  51. [STAThread]
  52. public static void Main(string[] args)
  53. {
  54. XmlConfigurator.Configure();
  55. assetserver = new OpenAsset_Main();
  56. assetserver.Startup();
  57. assetserver.Work();
  58. }
  59. private void Work()
  60. {
  61. m_console.Notice("Enter help for a list of commands");
  62. while (true)
  63. {
  64. m_console.Prompt();
  65. }
  66. }
  67. public OpenAsset_Main()
  68. {
  69. m_console = new ConsoleBase("Asset", this);
  70. MainConsole.Instance = m_console;
  71. }
  72. public override void Startup()
  73. {
  74. base.Startup();
  75. m_config = new AssetConfig("ASSET SERVER", (Path.Combine(Util.configDir(), "AssetServer_Config.xml")));
  76. m_log.Info("[ASSET]: Setting up asset DB");
  77. setupDB(m_config);
  78. m_log.Info("[ASSET]: Loading default asset set..");
  79. LoadDefaultAssets();
  80. m_log.Info("[ASSET]: Starting HTTP process");
  81. m_httpServer = new BaseHttpServer(m_config.HttpPort);
  82. m_stats = StatsManager.StartCollectingAssetStats();
  83. AddHttpHandlers();
  84. m_httpServer.Start();
  85. }
  86. protected void AddHttpHandlers()
  87. {
  88. m_httpServer.AddStreamHandler(new GetAssetStreamHandler(this, m_assetProvider));
  89. m_httpServer.AddStreamHandler(new PostAssetStreamHandler(this, m_assetProvider));
  90. }
  91. public byte[] GetAssetData(LLUUID assetID, bool isTexture)
  92. {
  93. return null;
  94. }
  95. public IAssetProvider LoadDatabasePlugin(string FileName, string connect)
  96. {
  97. m_log.Info("[ASSET SERVER]: LoadDatabasePlugin: Attempting to load " + FileName);
  98. Assembly pluginAssembly = Assembly.LoadFrom(FileName);
  99. IAssetProvider assetPlugin = null;
  100. foreach (Type pluginType in pluginAssembly.GetTypes())
  101. {
  102. if (!pluginType.IsAbstract)
  103. {
  104. Type typeInterface = pluginType.GetInterface("IAssetProvider", true);
  105. if (typeInterface != null)
  106. {
  107. IAssetProvider plug =
  108. (IAssetProvider) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
  109. assetPlugin = plug;
  110. assetPlugin.Initialise(connect);
  111. m_log.Info("[ASSET SERVER]: Added " + assetPlugin.Name + " " + assetPlugin.Version);
  112. break;
  113. }
  114. typeInterface = null;
  115. }
  116. }
  117. pluginAssembly = null;
  118. return assetPlugin;
  119. }
  120. public void setupDB(AssetConfig config)
  121. {
  122. try
  123. {
  124. m_assetProvider = LoadDatabasePlugin(config.DatabaseProvider, config.DatabaseConnect);
  125. if (m_assetProvider == null)
  126. {
  127. m_log.Error("[ASSET]: Failed to load a database plugin, server halting");
  128. Environment.Exit(-1);
  129. }
  130. }
  131. catch (Exception e)
  132. {
  133. m_log.Warn("[ASSET]: setupDB() - Exception occured");
  134. m_log.Warn("[ASSET]: " + e.ToString());
  135. }
  136. }
  137. public void LoadDefaultAssets()
  138. {
  139. assetLoader.ForEachDefaultXmlAsset(StoreAsset);
  140. }
  141. protected void StoreAsset(AssetBase asset)
  142. {
  143. m_assetProvider.CreateAsset(asset);
  144. }
  145. }
  146. }