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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.IO;
- using System.Reflection;
- using libsecondlife;
- using log4net;
- using log4net.Config;
- using OpenSim.Framework;
- using OpenSim.Framework.AssetLoader.Filesystem;
- using OpenSim.Framework.Console;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Statistics;
- namespace OpenSim.Grid.AssetServer
- {
- /// <summary>
- /// An asset server
- /// </summary>
- public class OpenAsset_Main : BaseOpenSimServer, conscmd_callback
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public AssetConfig m_config;
- public static OpenAsset_Main assetserver;
- // Temporarily hardcoded - should be a plugin
- protected IAssetLoader assetLoader = new AssetLoaderFileSystem();
- private IAssetProvider m_assetProvider;
- [STAThread]
- public static void Main(string[] args)
- {
- XmlConfigurator.Configure();
- assetserver = new OpenAsset_Main();
- assetserver.Startup();
- assetserver.Work();
- }
- private void Work()
- {
- m_console.Notice("Enter help for a list of commands");
- while (true)
- {
- m_console.Prompt();
- }
- }
- public OpenAsset_Main()
- {
- m_console = new ConsoleBase("Asset", this);
- MainConsole.Instance = m_console;
- }
- public override void Startup()
- {
- base.Startup();
-
- m_config = new AssetConfig("ASSET SERVER", (Path.Combine(Util.configDir(), "AssetServer_Config.xml")));
- m_log.Info("[ASSET]: Setting up asset DB");
- setupDB(m_config);
- m_log.Info("[ASSET]: Loading default asset set..");
- LoadDefaultAssets();
- m_log.Info("[ASSET]: Starting HTTP process");
- m_httpServer = new BaseHttpServer(m_config.HttpPort);
- m_stats = StatsManager.StartCollectingAssetStats();
- AddHttpHandlers();
- m_httpServer.Start();
- }
- protected void AddHttpHandlers()
- {
- m_httpServer.AddStreamHandler(new GetAssetStreamHandler(this, m_assetProvider));
- m_httpServer.AddStreamHandler(new PostAssetStreamHandler(this, m_assetProvider));
- }
- public byte[] GetAssetData(LLUUID assetID, bool isTexture)
- {
- return null;
- }
- public IAssetProvider LoadDatabasePlugin(string FileName, string connect)
- {
- m_log.Info("[ASSET SERVER]: LoadDatabasePlugin: Attempting to load " + FileName);
- Assembly pluginAssembly = Assembly.LoadFrom(FileName);
- IAssetProvider assetPlugin = null;
- foreach (Type pluginType in pluginAssembly.GetTypes())
- {
- if (!pluginType.IsAbstract)
- {
- Type typeInterface = pluginType.GetInterface("IAssetProvider", true);
- if (typeInterface != null)
- {
- IAssetProvider plug =
- (IAssetProvider) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
- assetPlugin = plug;
- assetPlugin.Initialise(connect);
- m_log.Info("[ASSET SERVER]: Added " + assetPlugin.Name + " " + assetPlugin.Version);
- break;
- }
- typeInterface = null;
- }
- }
- pluginAssembly = null;
- return assetPlugin;
- }
- public void setupDB(AssetConfig config)
- {
- try
- {
- m_assetProvider = LoadDatabasePlugin(config.DatabaseProvider, config.DatabaseConnect);
- if (m_assetProvider == null)
- {
- m_log.Error("[ASSET]: Failed to load a database plugin, server halting");
- Environment.Exit(-1);
- }
- }
- catch (Exception e)
- {
- m_log.Warn("[ASSET]: setupDB() - Exception occured");
- m_log.Warn("[ASSET]: " + e.ToString());
- }
- }
- public void LoadDefaultAssets()
- {
- assetLoader.ForEachDefaultXmlAsset(StoreAsset);
- }
- protected void StoreAsset(AssetBase asset)
- {
- m_assetProvider.CreateAsset(asset);
- }
- }
- }
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