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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.IO;
- using System.Xml.Serialization;
- namespace OpenSim.Framework.Communications.Cache
- {
- public class FileAssetClient : AssetServerBase
- {
- private readonly string m_dir;
- private readonly XmlSerializer m_xs = new XmlSerializer(typeof(AssetBase));
- public FileAssetClient(string dir)
- {
- if (!Directory.Exists(dir))
- {
- Directory.CreateDirectory(dir);
- }
- m_dir = dir;
- }
- public override void StoreAsset(AssetBase asset)
- {
- byte[] idBytes = asset.FullID.Guid.ToByteArray();
- string cdir = m_dir + Path.DirectorySeparatorChar + idBytes[0]
- + Path.DirectorySeparatorChar + idBytes[1];
- if (!Directory.Exists(m_dir + Path.DirectorySeparatorChar + idBytes[0]))
- Directory.CreateDirectory(m_dir + Path.DirectorySeparatorChar + idBytes[0]);
- if (!Directory.Exists(cdir))
- Directory.CreateDirectory(cdir);
- FileStream x = new FileStream(cdir + Path.DirectorySeparatorChar + asset.FullID + ".xml", FileMode.Create);
- m_xs.Serialize(x, asset);
- x.Flush();
- x.Close();
- }
- public override void UpdateAsset(AssetBase asset)
- {
- StoreAsset(asset);
- }
- protected override AssetBase GetAsset(AssetRequest req)
- {
- byte[] idBytes = req.AssetID.Guid.ToByteArray();
- string cdir = m_dir + Path.DirectorySeparatorChar + idBytes[0]
- + Path.DirectorySeparatorChar + idBytes[1];
- if (File.Exists(cdir + Path.DirectorySeparatorChar + req.AssetID + ".xml"))
- {
- FileStream x = File.OpenRead(cdir + Path.DirectorySeparatorChar + req.AssetID + ".xml");
- AssetBase ret = (AssetBase) m_xs.Deserialize(x);
- x.Close();
- return ret;
- }
- return null;
- }
- }
- }
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