FileAssetClient.cs 3.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.IO;
  28. using System.Xml.Serialization;
  29. namespace OpenSim.Framework.Communications.Cache
  30. {
  31. public class FileAssetClient : AssetServerBase
  32. {
  33. private readonly string m_dir;
  34. private readonly XmlSerializer m_xs = new XmlSerializer(typeof(AssetBase));
  35. public FileAssetClient(string dir)
  36. {
  37. if (!Directory.Exists(dir))
  38. {
  39. Directory.CreateDirectory(dir);
  40. }
  41. m_dir = dir;
  42. }
  43. public override void StoreAsset(AssetBase asset)
  44. {
  45. byte[] idBytes = asset.FullID.Guid.ToByteArray();
  46. string cdir = m_dir + Path.DirectorySeparatorChar + idBytes[0]
  47. + Path.DirectorySeparatorChar + idBytes[1];
  48. if (!Directory.Exists(m_dir + Path.DirectorySeparatorChar + idBytes[0]))
  49. Directory.CreateDirectory(m_dir + Path.DirectorySeparatorChar + idBytes[0]);
  50. if (!Directory.Exists(cdir))
  51. Directory.CreateDirectory(cdir);
  52. FileStream x = new FileStream(cdir + Path.DirectorySeparatorChar + asset.FullID + ".xml", FileMode.Create);
  53. m_xs.Serialize(x, asset);
  54. x.Flush();
  55. x.Close();
  56. }
  57. public override void UpdateAsset(AssetBase asset)
  58. {
  59. StoreAsset(asset);
  60. }
  61. protected override AssetBase GetAsset(AssetRequest req)
  62. {
  63. byte[] idBytes = req.AssetID.Guid.ToByteArray();
  64. string cdir = m_dir + Path.DirectorySeparatorChar + idBytes[0]
  65. + Path.DirectorySeparatorChar + idBytes[1];
  66. if (File.Exists(cdir + Path.DirectorySeparatorChar + req.AssetID + ".xml"))
  67. {
  68. FileStream x = File.OpenRead(cdir + Path.DirectorySeparatorChar + req.AssetID + ".xml");
  69. AssetBase ret = (AssetBase) m_xs.Deserialize(x);
  70. x.Close();
  71. return ret;
  72. }
  73. return null;
  74. }
  75. }
  76. }