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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using Nini.Config;
- using NUnit.Framework;
- using NUnit.Framework.SyntaxHelpers;
- using OpenMetaverse;
- using OpenMetaverse.Packets;
- using OpenSim.Framework;
- using OpenSim.Tests.Common.Mock;
- using OpenSim.Tests.Common;
- namespace OpenSim.Region.ClientStack.LindenUDP.Tests
- {
- /// <summary>
- /// Tests for the LL packet handler
- /// </summary>
- [TestFixture]
- public class PacketHandlerTests
- {
- [Test]
- /// <summary>
- /// More a placeholder, really
- /// </summary>
- public void InPacketTest()
- {
- TestHelper.InMethod();
- AgentCircuitData agent = new AgentCircuitData();
- agent.AgentID = UUID.Random();
- agent.firstname = "testfirstname";
- agent.lastname = "testlastname";
- agent.SessionID = UUID.Zero;
- agent.SecureSessionID = UUID.Zero;
- agent.circuitcode = 123;
- agent.BaseFolder = UUID.Zero;
- agent.InventoryFolder = UUID.Zero;
- agent.startpos = Vector3.Zero;
- agent.CapsPath = "http://wibble.com";
-
- TestLLUDPServer testLLUDPServer;
- TestLLPacketServer testLLPacketServer;
- AgentCircuitManager acm;
- IScene scene = new MockScene();
- SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
-
- TestClient testClient = new TestClient(agent, scene);
-
- ILLPacketHandler packetHandler
- = new LLPacketHandler(testClient, testLLPacketServer, new ClientStackUserSettings());
-
- packetHandler.InPacket(new AgentAnimationPacket());
- LLQueItem receivedPacket = packetHandler.PacketQueue.Dequeue();
-
- Assert.That(receivedPacket, Is.Not.Null);
- Assert.That(receivedPacket.Incoming, Is.True);
- Assert.That(receivedPacket.Packet, Is.TypeOf(typeof(AgentAnimationPacket)));
- }
-
- /// <summary>
- /// Add a client for testing
- /// </summary>
- /// <param name="scene"></param>
- /// <param name="testLLUDPServer"></param>
- /// <param name="testPacketServer"></param>
- /// <param name="acm">Agent circuit manager used in setting up the stack</param>
- protected void SetupStack(
- IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
- out AgentCircuitManager acm)
- {
- IConfigSource configSource = new IniConfigSource();
- ClientStackUserSettings userSettings = new ClientStackUserSettings();
- testLLUDPServer = new TestLLUDPServer();
- acm = new AgentCircuitManager();
-
- uint port = 666;
- testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
- testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
- testLLUDPServer.LocalScene = scene;
- }
- }
- }
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