PacketHandlerTests.cs 4.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using Nini.Config;
  28. using NUnit.Framework;
  29. using NUnit.Framework.SyntaxHelpers;
  30. using OpenMetaverse;
  31. using OpenMetaverse.Packets;
  32. using OpenSim.Framework;
  33. using OpenSim.Tests.Common.Mock;
  34. using OpenSim.Tests.Common;
  35. namespace OpenSim.Region.ClientStack.LindenUDP.Tests
  36. {
  37. /// <summary>
  38. /// Tests for the LL packet handler
  39. /// </summary>
  40. [TestFixture]
  41. public class PacketHandlerTests
  42. {
  43. [Test]
  44. /// <summary>
  45. /// More a placeholder, really
  46. /// </summary>
  47. public void InPacketTest()
  48. {
  49. TestHelper.InMethod();
  50. AgentCircuitData agent = new AgentCircuitData();
  51. agent.AgentID = UUID.Random();
  52. agent.firstname = "testfirstname";
  53. agent.lastname = "testlastname";
  54. agent.SessionID = UUID.Zero;
  55. agent.SecureSessionID = UUID.Zero;
  56. agent.circuitcode = 123;
  57. agent.BaseFolder = UUID.Zero;
  58. agent.InventoryFolder = UUID.Zero;
  59. agent.startpos = Vector3.Zero;
  60. agent.CapsPath = "http://wibble.com";
  61. TestLLUDPServer testLLUDPServer;
  62. TestLLPacketServer testLLPacketServer;
  63. AgentCircuitManager acm;
  64. IScene scene = new MockScene();
  65. SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
  66. TestClient testClient = new TestClient(agent, scene);
  67. ILLPacketHandler packetHandler
  68. = new LLPacketHandler(testClient, testLLPacketServer, new ClientStackUserSettings());
  69. packetHandler.InPacket(new AgentAnimationPacket());
  70. LLQueItem receivedPacket = packetHandler.PacketQueue.Dequeue();
  71. Assert.That(receivedPacket, Is.Not.Null);
  72. Assert.That(receivedPacket.Incoming, Is.True);
  73. Assert.That(receivedPacket.Packet, Is.TypeOf(typeof(AgentAnimationPacket)));
  74. }
  75. /// <summary>
  76. /// Add a client for testing
  77. /// </summary>
  78. /// <param name="scene"></param>
  79. /// <param name="testLLUDPServer"></param>
  80. /// <param name="testPacketServer"></param>
  81. /// <param name="acm">Agent circuit manager used in setting up the stack</param>
  82. protected void SetupStack(
  83. IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
  84. out AgentCircuitManager acm)
  85. {
  86. IConfigSource configSource = new IniConfigSource();
  87. ClientStackUserSettings userSettings = new ClientStackUserSettings();
  88. testLLUDPServer = new TestLLUDPServer();
  89. acm = new AgentCircuitManager();
  90. uint port = 666;
  91. testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
  92. testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
  93. testLLUDPServer.LocalScene = scene;
  94. }
  95. }
  96. }