Justin Clark-Casey (justincc) bd991fc95f Don't try and delete attachments for child agent close 13 年 前
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Animation 4402851b08 Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) after finishing their movement. This also fixes judder after an avatar has finished "go here"/autopilot movement in a viewer. 13 年 前
Scripting 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 15 年 前
Serialization af7c6c5f39 stop passing FromUserInventoryItemID right down into the deserializer. 13 年 前
Tests df73833a2c stop the duplicate remove of the root part ids from the full part and local part indexes in SG.DeleteSceneObject() 13 年 前
Types 4d83b2d8a6 remove unused BasicQuadTreeNode 14 年 前
AsyncInventorySender.cs e68ae44b6b minor: remove mono compiler warning 13 年 前
AsyncSceneObjectGroupDeleter.cs 71114d4ad1 refactor: rename DeleteToInventory() to CopyToInventory() 13 年 前
Border.cs 606e831ff5 Formatting cleanup. 15 年 前
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. 15 年 前
CoalescedSceneObjects.cs 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 13 年 前
EntityBase.cs 6d4432f440 refactor: simplify EntityBase.IsDeleted property 13 年 前
EntityManager.cs 3b1c91c24b remove mono compiler warnings 13 年 前
EventManager.cs 6e4ec29722 Do a partial fix/implementation of OSSL osNpcMoveTo() 13 年 前
Prioritizer.cs 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. 13 年 前
RegionStatsHandler.cs c5ea783526 OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. 14 年 前
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年 前
Scene.Inventory.cs 1dd904b78e Delay loading scripts until the scene has finished loading 13 年 前
Scene.PacketHandlers.cs 7eca929686 Eliminate pointless checks of SOG.RootPart != null 13 年 前
Scene.Permissions.cs 5286198650 Add permissions hooks for object transfers 13 年 前
Scene.cs 618277e797 Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID itemID) for now 13 年 前
SceneBase.cs c1a34cd8da Don't try to save changed attachment states when an NPC with attachments is removed from the scene. 13 年 前
SceneCommunicationService.cs cf24069227 Change UpdateAgent (for changes in agent position) to be sent 13 年 前
SceneGraph.cs 8880aea728 Stop attempts to rewear already worn items from removing and reattaching. 13 年 前
SceneManager.cs 384cb79a1a Merge branch 'master' into bulletsim 13 年 前
SceneObjectGroup.Inventory.cs 8880aea728 Stop attempts to rewear already worn items from removing and reattaching. 13 年 前
SceneObjectGroup.cs 26b471f25a Go back to resetting the State parameter for all parts of a SOG when SOG.ClearPartAttachmentData() is called. 13 年 前
SceneObjectPart.cs af7c6c5f39 stop passing FromUserInventoryItemID right down into the deserializer. 13 年 前
SceneObjectPartInventory.cs 8880aea728 Stop attempts to rewear already worn items from removing and reattaching. 13 年 前
ScenePresence.cs bd991fc95f Don't try and delete attachments for child agent close 13 年 前
SceneViewer.cs e6cd4defdb Lock m_pendingObjects when calling GetPendingObjectsCount(). 13 年 前
SimStatsReporter.cs 004b395d12 Make SImStatsReporter pick ObjectCapacity striaght out of region info 14 年 前
TerrainChannel.cs 387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 15 年 前
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年 前
UndoState.cs c122489e09 Partially fix autopilot/go here 13 年 前
UuidGatherer.cs 517932722b minor: put <remarks> tags around some method doc 13 年 前