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Animation
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4402851b08
Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) after finishing their movement. This also fixes judder after an avatar has finished "go here"/autopilot movement in a viewer.
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%!s(int64=13) %!d(string=hai) anos |
Scripting
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4b75353cbf
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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%!s(int64=15) %!d(string=hai) anos |
Serialization
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af7c6c5f39
stop passing FromUserInventoryItemID right down into the deserializer.
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Tests
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df73833a2c
stop the duplicate remove of the root part ids from the full part and local part indexes in SG.DeleteSceneObject()
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Types
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4d83b2d8a6
remove unused BasicQuadTreeNode
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AsyncInventorySender.cs
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e68ae44b6b
minor: remove mono compiler warning
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AsyncSceneObjectGroupDeleter.cs
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71114d4ad1
refactor: rename DeleteToInventory() to CopyToInventory()
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Border.cs
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606e831ff5
Formatting cleanup.
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Cardinals.cs
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56ddd6828c
Add copyright headers. Formatting cleanup.
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CoalescedSceneObjects.cs
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68cc5b46fe
refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
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EntityBase.cs
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6d4432f440
refactor: simplify EntityBase.IsDeleted property
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EntityManager.cs
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3b1c91c24b
remove mono compiler warnings
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EventManager.cs
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6e4ec29722
Do a partial fix/implementation of OSSL osNpcMoveTo()
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Prioritizer.cs
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095b3e5756
Remove pointless cluttering SOP.ParentGroup != null checks.
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RegionStatsHandler.cs
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c5ea783526
OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
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ReturnInfo.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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Scene.Inventory.cs
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1dd904b78e
Delay loading scripts until the scene has finished loading
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Scene.PacketHandlers.cs
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7eca929686
Eliminate pointless checks of SOG.RootPart != null
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Scene.Permissions.cs
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5286198650
Add permissions hooks for object transfers
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Scene.cs
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618277e797
Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID itemID) for now
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SceneBase.cs
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c1a34cd8da
Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
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%!s(int64=13) %!d(string=hai) anos |
SceneCommunicationService.cs
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cf24069227
Change UpdateAgent (for changes in agent position) to be sent
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%!s(int64=13) %!d(string=hai) anos |
SceneGraph.cs
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8880aea728
Stop attempts to rewear already worn items from removing and reattaching.
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SceneManager.cs
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384cb79a1a
Merge branch 'master' into bulletsim
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SceneObjectGroup.Inventory.cs
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8880aea728
Stop attempts to rewear already worn items from removing and reattaching.
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%!s(int64=13) %!d(string=hai) anos |
SceneObjectGroup.cs
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26b471f25a
Go back to resetting the State parameter for all parts of a SOG when SOG.ClearPartAttachmentData() is called.
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SceneObjectPart.cs
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af7c6c5f39
stop passing FromUserInventoryItemID right down into the deserializer.
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%!s(int64=13) %!d(string=hai) anos |
SceneObjectPartInventory.cs
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8880aea728
Stop attempts to rewear already worn items from removing and reattaching.
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%!s(int64=13) %!d(string=hai) anos |
ScenePresence.cs
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bd991fc95f
Don't try and delete attachments for child agent close
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SceneViewer.cs
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e6cd4defdb
Lock m_pendingObjects when calling GetPendingObjectsCount().
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SimStatsReporter.cs
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004b395d12
Make SImStatsReporter pick ObjectCapacity striaght out of region info
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TerrainChannel.cs
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387e9f7a7f
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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TerrainUtil.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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UndoState.cs
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c122489e09
Partially fix autopilot/go here
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UuidGatherer.cs
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517932722b
minor: put <remarks> tags around some method doc
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