Graphics.cs 2.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Drawing;
  28. using OpenMetaverse;
  29. using OpenMetaverse.Imaging;
  30. using OpenSim.Framework;
  31. using OpenSim.Region.Framework.Scenes;
  32. namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
  33. {
  34. class Graphics : System.MarshalByRefObject, IGraphics
  35. {
  36. private readonly Scene m_scene;
  37. public Graphics(Scene m_scene)
  38. {
  39. this.m_scene = m_scene;
  40. }
  41. public UUID SaveBitmap(Bitmap data)
  42. {
  43. return SaveBitmap(data, false, true);
  44. }
  45. public UUID SaveBitmap(Bitmap data, bool lossless, bool temporary)
  46. {
  47. AssetBase asset = new AssetBase(UUID.Random(), "MRMDynamicImage", (sbyte)AssetType.Texture);
  48. asset.Data = OpenJPEG.EncodeFromImage(data, lossless);
  49. asset.Description = "MRM Image";
  50. asset.Local = false;
  51. asset.Temporary = temporary;
  52. m_scene.AssetService.Store(asset);
  53. return asset.FullID;
  54. }
  55. public Bitmap LoadBitmap(UUID assetID)
  56. {
  57. AssetBase bmp = m_scene.AssetService.Get(assetID.ToString());
  58. ManagedImage outimg;
  59. Image img;
  60. OpenJPEG.DecodeToImage(bmp.Data, out outimg, out img);
  61. return new Bitmap(img);
  62. }
  63. }
  64. }