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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Drawing;
- using OpenMetaverse;
- using OpenMetaverse.Imaging;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
- {
- class Graphics : System.MarshalByRefObject, IGraphics
- {
- private readonly Scene m_scene;
- public Graphics(Scene m_scene)
- {
- this.m_scene = m_scene;
- }
- public UUID SaveBitmap(Bitmap data)
- {
- return SaveBitmap(data, false, true);
- }
- public UUID SaveBitmap(Bitmap data, bool lossless, bool temporary)
- {
- AssetBase asset = new AssetBase(UUID.Random(), "MRMDynamicImage", (sbyte)AssetType.Texture);
- asset.Data = OpenJPEG.EncodeFromImage(data, lossless);
- asset.Description = "MRM Image";
- asset.Local = false;
- asset.Temporary = temporary;
- m_scene.AssetService.Store(asset);
- return asset.FullID;
- }
- public Bitmap LoadBitmap(UUID assetID)
- {
- AssetBase bmp = m_scene.AssetService.Get(assetID.ToString());
- ManagedImage outimg;
- Image img;
- OpenJPEG.DecodeToImage(bmp.Data, out outimg, out img);
- return new Bitmap(img);
- }
- }
- }
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