HGScene.cs 3.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using OpenMetaverse;
  28. using OpenSim.Framework;
  29. using OpenSim.Framework.Communications.Cache;
  30. using TPFlags = OpenSim.Framework.Constants.TeleportFlags;
  31. using GridRegion = OpenSim.Services.Interfaces.GridRegion;
  32. namespace OpenSim.Region.Framework.Scenes.Hypergrid
  33. {
  34. public partial class HGScene : Scene
  35. {
  36. /// <summary>
  37. /// Teleport an avatar to their home region
  38. /// </summary>
  39. /// <param name="agentId"></param>
  40. /// <param name="client"></param>
  41. public override void TeleportClientHome(UUID agentId, IClientAPI client)
  42. {
  43. m_log.Debug("[HGScene]: TeleportClientHome " + client.FirstName + " " + client.LastName);
  44. CachedUserInfo uinfo = CommsManager.UserProfileCacheService.GetUserDetails(agentId);
  45. if (uinfo != null)
  46. {
  47. UserProfileData UserProfile = uinfo.UserProfile;
  48. if (UserProfile != null)
  49. {
  50. GridRegion regionInfo = GridService.GetRegionByUUID(UUID.Zero, UserProfile.HomeRegionID);
  51. //if (regionInfo != null)
  52. //{
  53. // UserProfile.HomeRegionID = regionInfo.RegionID;
  54. // //CommsManager.UserService.UpdateUserProfile(UserProfile);
  55. //}
  56. if (regionInfo == null)
  57. {
  58. // can't find the Home region: Tell viewer and abort
  59. client.SendTeleportFailed("Your home-region could not be found.");
  60. return;
  61. }
  62. RequestTeleportLocation(
  63. client, regionInfo.RegionHandle, UserProfile.HomeLocation, UserProfile.HomeLookAt,
  64. (uint)(TPFlags.SetLastToTarget | TPFlags.ViaHome));
  65. }
  66. }
  67. else
  68. client.SendTeleportFailed("Sorry! I lost your home-region information.");
  69. }
  70. }
  71. }