Melanie 2320b17ca9 Whitespace cleanup 14 years ago
..
Animation e6c71d6df6 * Fixes Sitting on the ground. 14 years ago
Hypergrid 0b5cdc539c Change teleports so the TeleportFlags are sent to the destination sim. It 14 years ago
Scripting 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 15 years ago
Serialization ee205e7e81 Formatting cleanup. 15 years ago
Tests 0b5cdc539c Change teleports so the TeleportFlags are sent to the destination sim. It 14 years ago
Types 8e3dd64282 Removed an innefficent List.Contains lookup from UpdateQueue 15 years ago
AsyncSceneObjectGroupDeleter.cs 9d63f90467 Remove the old (Remoting) region crossing code. Fix the new code to 15 years ago
Border.cs 606e831ff5 Formatting cleanup. 15 years ago
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. 15 years ago
EntityBase.cs ec2ebf2598 Removing EntityBase.Rotation 15 years ago
EntityManager.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference 15 years ago
EventManager.cs 2320b17ca9 Whitespace cleanup 14 years ago
RegionStatsHandler.cs 6878b26b0d Merge branch 'diva-textures-osgrid' 15 years ago
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
Scene.Inventory.cs 3740775472 When rezzing a no-copy object on a no-rez parcel, the object vanishes from 14 years ago
Scene.PacketHandlers.cs c72f78215b Backport the fixes to WebFetchInventoryDescendents to the UDP 15 years ago
Scene.Permissions.cs 2913c24c8a * Commented out two noisy debug lines in the LLUDP server 15 years ago
Scene.cs 45b19e5e2d Fix a small bug in login disable code 14 years ago
SceneBase.cs 0c466b28bb Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking 15 years ago
SceneCommunicationService.cs 81d5a4b6d8 Remove "login disable", "login enable" and "login status" commands. 14 years ago
SceneGraph.cs 9453c42631 Experimental: Remove explicit property sends 15 years ago
SceneManager.cs 88ead9ee63 pass all command parameters to load/save oar, not just the filename 15 years ago
SceneObjectGroup.Inventory.cs 9d63f90467 Remove the old (Remoting) region crossing code. Fix the new code to 15 years ago
SceneObjectGroup.cs 2320b17ca9 Whitespace cleanup 14 years ago
SceneObjectPart.cs 2320b17ca9 Whitespace cleanup 14 years ago
SceneObjectPartInventory.cs 05e8b4e72c Add a data path for error messages 14 years ago
ScenePresence.cs 70d5b1c34c Formatting cleanup. Add copyright headers. 14 years ago
SceneViewer.cs 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 15 years ago
SimStatsReporter.cs 70d5b1c34c Formatting cleanup. Add copyright headers. 14 years ago
TerrainChannel.cs 387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 15 years ago
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
UndoState.cs fa786c480b Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right. 15 years ago
UuidGatherer.cs 908992a105 Fixes the broken build of the previous commit. 14 years ago