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Properties
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42bdf44658
Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
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il y a 11 ans |
Tests
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b14156aa63
Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are enabled.""
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il y a 11 ans |
BSAPIUnman.cs
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6e39cc316f
BulletSim: add ClearCollisionProxyCache function to API.
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il y a 11 ans |
BSAPIXNA.cs
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2d2bea4aa7
varregion: many more updates removing the constant RegionSize and replacing
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il y a 11 ans |
BSActorAvatarMove.cs
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35a6361b24
BulletSim: reduce avatar walking stopped threshold.
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il y a 11 ans |
BSActorHover.cs
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045aaa838a
BulletSim: remove friction calcuation from BSMotor and move linear and
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il y a 11 ans |
BSActorLockAxis.cs
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f9fb1484aa
BulletSim: extend BSActorLockAxis to allow locking linear movement in
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il y a 11 ans |
BSActorMoveToTarget.cs
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23516717e4
BulletSim: a better version of llMoveToTarget that doesn't go crazy.
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il y a 11 ans |
BSActorSetForce.cs
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045aaa838a
BulletSim: remove friction calcuation from BSMotor and move linear and
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il y a 11 ans |
BSActorSetTorque.cs
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045aaa838a
BulletSim: remove friction calcuation from BSMotor and move linear and
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il y a 11 ans |
BSActors.cs
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f499b328c4
Revert "Revert "BulletSim: Add logic to linksets to change physical properties for""
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il y a 11 ans |
BSApiTemplate.cs
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93d5d66fbd
BulletSim: update collision flags to make sure they fit in the shorts provided.
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il y a 11 ans |
BSCharacter.cs
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995314f91f
BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint.
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il y a 11 ans |
BSConstraint.cs
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c5eabb28b4
BulletSim: add LSL function and plumbing for setting a spring
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il y a 11 ans |
BSConstraint6Dof.cs
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30b3657a66
BulletSim: implementation of setting spring specific physical parameters. Add setting of linkset type to physChangeLinkParams. Lots of detail logging for setting of linkset constraint parameters.
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il y a 11 ans |
BSConstraintCollection.cs
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1d7276235a
BulletSim: add calls for creating all the different Bullet constraint types.
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il y a 11 ans |
BSConstraintConeTwist.cs
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455d36c4c7
BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings).
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il y a 11 ans |
BSConstraintHinge.cs
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92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
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il y a 11 ans |
BSConstraintSlider.cs
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455d36c4c7
BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings).
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il y a 11 ans |
BSConstraintSpring.cs
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c5eabb28b4
BulletSim: add LSL function and plumbing for setting a spring
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il y a 11 ans |
BSDynamics.cs
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766a31431e
BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disables
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il y a 11 ans |
BSLinkset.cs
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e1120cb74d
BulletSim: add extended physics function physGetLinkType(linkNum). Add implementation of physChangeLinkParams() in BSLinksetConstraint.
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il y a 11 ans |
BSLinksetCompound.cs
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dff0fb5690
BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate the linkset physics at next PostTaint time. Replace the existing calls to ScheduleRebuild to be calls to Refresh(). This allows external routines to make changes to parameters and then cause the linkset to rebuild.
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il y a 11 ans |
BSLinksetConstraints.cs
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c5eabb28b4
BulletSim: add LSL function and plumbing for setting a spring
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il y a 11 ans |
BSMaterials.cs
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6a9630d2bd
BulletSim: fix race condition when creating very large mega-regions.
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il y a 11 ans |
BSMotors.cs
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5f97c6f8f0
BulletSim: non-functional updates. Comments and formatting.
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il y a 11 ans |
BSParam.cs
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0842e2e15b
BulletSim: default physical terrain implementation to heightmap.
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il y a 10 ans |
BSPhysObject.cs
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dacc20ee48
BulletSim: remove collision cache clearing logic for physical objects.
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il y a 11 ans |
BSPlugin.cs
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eacc2561d1
BulletSim: add osGetPhysicsEngineType() LSL function and update
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il y a 12 ans |
BSPrim.cs
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cd1a23fc14
varregion: remove uses of region size constant. In particular, update scene
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il y a 11 ans |
BSPrimDisplaced.cs
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6026759406
BulletSim: fix jumping up and down of linksets when center-of-mass
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il y a 11 ans |
BSPrimLinkable.cs
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d09c35f506
BulletSim: pass both root and child BSPhysObjects to Extension function. Update routines to use the new parameters list from above change.
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il y a 11 ans |
BSScene.cs
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0842e2e15b
BulletSim: default physical terrain implementation to heightmap.
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il y a 10 ans |
BSShapeCollection.cs
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9de3979f5b
BulletSim: add gImpact shape type. Add logic to use gImpact shape
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il y a 11 ans |
BSShapes.cs
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239b85d7ce
Fix crash in BulletSim which sometimes happens making a linkset physical
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il y a 11 ans |
BSTerrainHeightmap.cs
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f2810bf03a
varregion: add plumbing to pass region size from Scene down to the
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il y a 11 ans |
BSTerrainManager.cs
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f2810bf03a
varregion: add plumbing to pass region size from Scene down to the
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il y a 11 ans |
BSTerrainMesh.cs
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92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
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il y a 11 ans |
BulletSimData.cs
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f2810bf03a
varregion: add plumbing to pass region size from Scene down to the
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il y a 11 ans |
BulletSimTODO.txt
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5f97c6f8f0
BulletSim: non-functional updates. Comments and formatting.
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il y a 11 ans |