Robert Adams 0842e2e15b BulletSim: default physical terrain implementation to heightmap. il y a 10 ans
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Properties 42bdf44658 Bump OPenSimulator version and assembly versions up to 0.8.0 Dev il y a 11 ans
Tests b14156aa63 Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."" il y a 11 ans
BSAPIUnman.cs 6e39cc316f BulletSim: add ClearCollisionProxyCache function to API. il y a 11 ans
BSAPIXNA.cs 2d2bea4aa7 varregion: many more updates removing the constant RegionSize and replacing il y a 11 ans
BSActorAvatarMove.cs 35a6361b24 BulletSim: reduce avatar walking stopped threshold. il y a 11 ans
BSActorHover.cs 045aaa838a BulletSim: remove friction calcuation from BSMotor and move linear and il y a 11 ans
BSActorLockAxis.cs f9fb1484aa BulletSim: extend BSActorLockAxis to allow locking linear movement in il y a 11 ans
BSActorMoveToTarget.cs 23516717e4 BulletSim: a better version of llMoveToTarget that doesn't go crazy. il y a 11 ans
BSActorSetForce.cs 045aaa838a BulletSim: remove friction calcuation from BSMotor and move linear and il y a 11 ans
BSActorSetTorque.cs 045aaa838a BulletSim: remove friction calcuation from BSMotor and move linear and il y a 11 ans
BSActors.cs f499b328c4 Revert "Revert "BulletSim: Add logic to linksets to change physical properties for"" il y a 11 ans
BSApiTemplate.cs 93d5d66fbd BulletSim: update collision flags to make sure they fit in the shorts provided. il y a 11 ans
BSCharacter.cs 995314f91f BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint. il y a 11 ans
BSConstraint.cs c5eabb28b4 BulletSim: add LSL function and plumbing for setting a spring il y a 11 ans
BSConstraint6Dof.cs 30b3657a66 BulletSim: implementation of setting spring specific physical parameters. Add setting of linkset type to physChangeLinkParams. Lots of detail logging for setting of linkset constraint parameters. il y a 11 ans
BSConstraintCollection.cs 1d7276235a BulletSim: add calls for creating all the different Bullet constraint types. il y a 11 ans
BSConstraintConeTwist.cs 455d36c4c7 BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings). il y a 11 ans
BSConstraintHinge.cs 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. il y a 11 ans
BSConstraintSlider.cs 455d36c4c7 BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings). il y a 11 ans
BSConstraintSpring.cs c5eabb28b4 BulletSim: add LSL function and plumbing for setting a spring il y a 11 ans
BSDynamics.cs 766a31431e BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disables il y a 11 ans
BSLinkset.cs e1120cb74d BulletSim: add extended physics function physGetLinkType(linkNum). Add implementation of physChangeLinkParams() in BSLinksetConstraint. il y a 11 ans
BSLinksetCompound.cs dff0fb5690 BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate the linkset physics at next PostTaint time. Replace the existing calls to ScheduleRebuild to be calls to Refresh(). This allows external routines to make changes to parameters and then cause the linkset to rebuild. il y a 11 ans
BSLinksetConstraints.cs c5eabb28b4 BulletSim: add LSL function and plumbing for setting a spring il y a 11 ans
BSMaterials.cs 6a9630d2bd BulletSim: fix race condition when creating very large mega-regions. il y a 11 ans
BSMotors.cs 5f97c6f8f0 BulletSim: non-functional updates. Comments and formatting. il y a 11 ans
BSParam.cs 0842e2e15b BulletSim: default physical terrain implementation to heightmap. il y a 10 ans
BSPhysObject.cs dacc20ee48 BulletSim: remove collision cache clearing logic for physical objects. il y a 11 ans
BSPlugin.cs eacc2561d1 BulletSim: add osGetPhysicsEngineType() LSL function and update il y a 12 ans
BSPrim.cs cd1a23fc14 varregion: remove uses of region size constant. In particular, update scene il y a 11 ans
BSPrimDisplaced.cs 6026759406 BulletSim: fix jumping up and down of linksets when center-of-mass il y a 11 ans
BSPrimLinkable.cs d09c35f506 BulletSim: pass both root and child BSPhysObjects to Extension function. Update routines to use the new parameters list from above change. il y a 11 ans
BSScene.cs 0842e2e15b BulletSim: default physical terrain implementation to heightmap. il y a 10 ans
BSShapeCollection.cs 9de3979f5b BulletSim: add gImpact shape type. Add logic to use gImpact shape il y a 11 ans
BSShapes.cs 239b85d7ce Fix crash in BulletSim which sometimes happens making a linkset physical il y a 11 ans
BSTerrainHeightmap.cs f2810bf03a varregion: add plumbing to pass region size from Scene down to the il y a 11 ans
BSTerrainManager.cs f2810bf03a varregion: add plumbing to pass region size from Scene down to the il y a 11 ans
BSTerrainMesh.cs 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. il y a 11 ans
BulletSimData.cs f2810bf03a varregion: add plumbing to pass region size from Scene down to the il y a 11 ans
BulletSimTODO.txt 5f97c6f8f0 BulletSim: non-functional updates. Comments and formatting. il y a 11 ans