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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Reflection;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Tests.Common;
- using OpenSim.Tests.Common.Mock;
- namespace OpenSim.Region.Framework.Scenes.Tests
- {
- /// <summary>
- /// Tests for undo/redo
- /// </summary>
- public class SceneObjectUndoRedoTests : OpenSimTestCase
- {
- [Test]
- public void TestUndoRedoResizeSceneObject()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- Vector3 firstSize = new Vector3(2, 3, 4);
- Vector3 secondSize = new Vector3(5, 6, 7);
- Scene scene = new SceneHelpers().SetupScene();
- scene.MaxUndoCount = 20;
- SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
- // TODO: It happens to be the case that we are not storing undo states for SOPs which are not yet in a SOG,
- // which is the way that AddSceneObject() sets up the object (i.e. it creates the SOP first). However,
- // this is somewhat by chance. Really, we shouldn't be storing undo states at all if the object is not
- // in a scene.
- Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
- g1.GroupResize(firstSize);
- Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
- g1.GroupResize(secondSize);
- Assert.That(g1.RootPart.UndoCount, Is.EqualTo(2));
- g1.RootPart.Undo();
- Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
- Assert.That(g1.GroupScale, Is.EqualTo(firstSize));
- g1.RootPart.Redo();
- Assert.That(g1.RootPart.UndoCount, Is.EqualTo(2));
- Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
- }
- [Test]
- public void TestUndoLimit()
- {
- TestHelpers.InMethod();
- Vector3 firstSize = new Vector3(2, 3, 4);
- Vector3 secondSize = new Vector3(5, 6, 7);
- Vector3 thirdSize = new Vector3(8, 9, 10);
- Vector3 fourthSize = new Vector3(11, 12, 13);
- Scene scene = new SceneHelpers().SetupScene();
- scene.MaxUndoCount = 2;
- SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
- g1.GroupResize(firstSize);
- g1.GroupResize(secondSize);
- g1.GroupResize(thirdSize);
- g1.GroupResize(fourthSize);
- g1.RootPart.Undo();
- g1.RootPart.Undo();
- g1.RootPart.Undo();
- Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
- Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
- }
- [Test]
- public void TestNoUndoOnObjectsNotInScene()
- {
- TestHelpers.InMethod();
- Vector3 firstSize = new Vector3(2, 3, 4);
- Vector3 secondSize = new Vector3(5, 6, 7);
- // Vector3 thirdSize = new Vector3(8, 9, 10);
- // Vector3 fourthSize = new Vector3(11, 12, 13);
- Scene scene = new SceneHelpers().SetupScene();
- scene.MaxUndoCount = 20;
- SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(1, TestHelpers.ParseTail(0x1));
- g1.GroupResize(firstSize);
- g1.GroupResize(secondSize);
- Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
- g1.RootPart.Undo();
- Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
- }
- [Test]
- public void TestUndoBeyondAvailable()
- {
- TestHelpers.InMethod();
- Vector3 newSize = new Vector3(2, 3, 4);
- Scene scene = new SceneHelpers().SetupScene();
- scene.MaxUndoCount = 20;
- SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
- Vector3 originalSize = g1.GroupScale;
- g1.RootPart.Undo();
- Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
- Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
- g1.GroupResize(newSize);
- Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
- Assert.That(g1.GroupScale, Is.EqualTo(newSize));
- g1.RootPart.Undo();
- g1.RootPart.Undo();
- Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
- Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
- }
- [Test]
- public void TestRedoBeyondAvailable()
- {
- TestHelpers.InMethod();
- Vector3 newSize = new Vector3(2, 3, 4);
- Scene scene = new SceneHelpers().SetupScene();
- scene.MaxUndoCount = 20;
- SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
- Vector3 originalSize = g1.GroupScale;
- g1.RootPart.Redo();
- Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
- Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
- g1.GroupResize(newSize);
- g1.RootPart.Undo();
- g1.RootPart.Redo();
- g1.RootPart.Redo();
- Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
- Assert.That(g1.GroupScale, Is.EqualTo(newSize));
- }
- }
- }
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