teravus a6af561660 * Fix some threading issues in BulletXNA (the managed bullet library), this should better allow you to run it in multiple region scenarios (but why would you really want to do that?) Source in OpenSimLibs. 11 years ago
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Animation 7556a0f699 Add TriggerScenePresenceUpdated events when an animation is added 11 years ago
Scripting 2ce8a050e4 Remove very long unused IScriptHost and NullScriptHost 11 years ago
Serialization f7d09b898a Make the concept of namespaces explicit in dynamic attributes 11 years ago
Tests f5d3145bea Add ScenePresenceTeleportTests.TestSameSimulatorIsolatedRegionsV2() regression test for v2 transfers. 11 years ago
Types 4d83b2d8a6 remove unused BasicQuadTreeNode 14 years ago
AsyncInventorySender.cs 1b1f0a2d77 OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 12 years ago
AsyncSceneObjectGroupDeleter.cs b4a6f2195d Only send one kill object to the deleter when they derez an object rather than two. 11 years ago
Border.cs 93206ef0fa Add "show borders" command to show the borders of a region. 11 years ago
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. 15 years ago
CoalescedSceneObjects.cs 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 13 years ago
EntityBase.cs b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 13 years ago
EntityManager.cs 0568c76a88 Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. 12 years ago
EventManager.cs 7c1eb86c7d Don't post Link asset types back to the home grid 11 years ago
KeyframeMotion.cs af9b17c545 minor: remove mono compiler warnings related to keyframe code 11 years ago
Prioritizer.cs 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. 13 years ago
RegionStatsHandler.cs e19defde36 Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap 11 years ago
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
Scene.Inventory.cs 3585b0a139 Allow updating the wearable type of wearables that have a type of 0. 11 years ago
Scene.PacketHandlers.cs 032c637c10 Filter certain viewer effects depending on distance between the avatar that is generating the effect and the cameras of the observers. In particular, this applies to LookAt (which is really verbose and occurs every time users move the mouse) and Beam (which doesn't occur that often, but that can be extremely noisy (10.sec) when it happens) 11 years ago
Scene.Permissions.cs 9622e8ac72 If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. 12 years ago
Scene.cs 3f8d79024b Rely on the Scene.IncomingCloseAgent() check as to whether the connection should be kept open after teleport-end rather than doing this in the ET Module 11 years ago
SceneBase.cs fd519748e9 Add method doc to Scene.RemoveClient() to ask any callers to use Scene.IncomingCloseAgent() instead. 11 years ago
SceneCommunicationService.cs b4f1b9acf6 Guard against unauthorized agent deletes. 11 years ago
SceneGraph.cs 81ad9255b5 Hook up Keyframe motion to almost everything. Failing to cross a sim border 11 years ago
SceneManager.cs 25889b2d7e change "debug packet" command to "debug lludp packet" to conform with other "debug lludp" options 11 years ago
SceneObjectGroup.Inventory.cs 67e500383e Put guards on a bunch of exception-inducing code, as seen in logs from load test. 11 years ago
SceneObjectGroup.cs ce9b1320d2 Improve situation where editing just the root prim of an attachment causes other prims to be set to very far off positions on reattach. 11 years ago
SceneObjectPart.cs a6af561660 * Fix some threading issues in BulletXNA (the managed bullet library), this should better allow you to run it in multiple region scenarios (but why would you really want to do that?) Source in OpenSimLibs. 11 years ago
SceneObjectPartInventory.cs 67e500383e Put guards on a bunch of exception-inducing code, as seen in logs from load test. 11 years ago
ScenePresence.cs d38d5ecbac minor: remove mono compiler warnings from ScenePresence 11 years ago
ScenePresenceStateMachine.cs aec7019728 Add missing file from b1c26a56 11 years ago
SimStatsReporter.cs 23ebae1828 Eliminate race condition where SimStatsReporter starts reporting 11 years ago
TerrainChannel.cs a2009ffe2e Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. 12 years ago
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
UndoState.cs e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 13 years ago
UuidGatherer.cs 371085546d Add materials store null check into UuidGatherer code. 11 years ago